UVW Transformation node - if Link is used all scalling controls are hidden and doesn't work if Link object is scalled.
EDIT : It still doesn't work in R4, please see what I mean :
Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024
Moderators: ChrisHekman, aoktar
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- uvw_linked_transformation_no_scale_rotation.zip
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Hello, has been the xpTrail object / Attribute node fixed yet? I have posted a bug request in last year but nothing has changed, the bug is still in there in last version of Octane.
Scene node Object Group Generator doesn't work in Multi-Instance mode like Cloner object :
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- ObjectGroup_multiinstance.zip
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- Cloner_0002.zip
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Architectural Visualizations http://www.archviz-4d.studio
It is working if you really scale it with null's PSR parameters.SSmolak wrote:UVW Transformation node - if Link is used all scalling controls are hidden and doesn't work if Link object is scalled.
EDIT : It still doesn't work in R4, please see what I mean :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I tried everything - scalling in viewport, object manager - doesn't work at all.aoktar wrote:It is working if you really scale it with null's PSR parameters.SSmolak wrote:UVW Transformation node - if Link is used all scalling controls are hidden and doesn't work if Link object is scalled.
EDIT : It still doesn't work in R4, please see what I mean :
Please use any image :
Architectural Visualizations http://www.archviz-4d.studio
Not sure where you did mistake, but after some recreation and play it worked well. seeSSmolak wrote: I tried everything - scalling in viewport, object manager - doesn't work at all.
Please use any image :
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- transform_linked_no_rotation_scale.rar
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks, yes it works using Object mode instead of Model mode. Pronably because null have zero size just like photon zero mass heh.aoktar wrote: Not sure where you did mistake, but after some recreation and play it worked well. see
One thing that I noticed when you implemented great swap Y/Z feature that it would be great if it works for swapping B/H rotation modes too because if we need to rotate linked texture there is need to rotate using R.B channel. After that there is problem with moving if world coordinate system is not used.
Architectural Visualizations http://www.archviz-4d.studio
Hello, I have crashes with octane texture manager. Not sure how to reproduce but I can send a scene over if that helps. Thanks
Yes please, send me a link via Private Message, thanks.thanulee wrote:Hello, I have crashes with octane texture manager. Not sure how to reproduce but I can send a scene over if that helps. Thanks
I will have a look as soon as possible.
ciao,
Beppe