Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024

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SSmolak
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UVW Transformation node - if Link is used all scalling controls are hidden and doesn't work if Link object is scalled.

EDIT : It still doesn't work in R4, please see what I mean :
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uvw_linked_transformation_no_scale_rotation.zip
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Ofcourse
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Hello, has been the xpTrail object / Attribute node fixed yet? I have posted a bug request in last year but nothing has changed, the bug is still in there in last version of Octane.
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SSmolak
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Scene node Object Group Generator doesn't work in Multi-Instance mode like Cloner object :
ObjectGroup_multi.jpg
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ObjectGroup_multiinstance.zip
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Cloner_0002.zip
(134.99 KiB) Downloaded 93 times
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aoktar
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SSmolak wrote:UVW Transformation node - if Link is used all scalling controls are hidden and doesn't work if Link object is scalled.

EDIT : It still doesn't work in R4, please see what I mean :
It is working if you really scale it with null's PSR parameters.
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SSmolak
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aoktar wrote:
SSmolak wrote:UVW Transformation node - if Link is used all scalling controls are hidden and doesn't work if Link object is scalled.

EDIT : It still doesn't work in R4, please see what I mean :
It is working if you really scale it with null's PSR parameters.
I tried everything - scalling in viewport, object manager - doesn't work at all.
Please use any image :
transform_linked_no_rotation_scale.zip
(102.23 KiB) Downloaded 107 times
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moebius
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nice start in the morning after that render night :-(
don't know what went wrong, but:
After a long day of work: Start your machine new and then the rendering for the night!
Unbenannt.PNG
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aoktar
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SSmolak wrote: I tried everything - scalling in viewport, object manager - doesn't work at all.
Please use any image :
The attachment transform_linked_no_rotation_scale.zip is no longer available
Not sure where you did mistake, but after some recreation and play it worked well. see
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transform_linked_no_rotation_scale.rar
(177.39 KiB) Downloaded 99 times
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SSmolak
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aoktar wrote: Not sure where you did mistake, but after some recreation and play it worked well. see
Thanks, yes it works using Object mode instead of Model mode. Pronably because null have zero size just like photon zero mass heh.

One thing that I noticed when you implemented great swap Y/Z feature that it would be great if it works for swapping B/H rotation modes too because if we need to rotate linked texture there is need to rotate using R.B channel. After that there is problem with moving if world coordinate system is not used.
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thanulee
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Hello, I have crashes with octane texture manager. Not sure how to reproduce but I can send a scene over if that helps. Thanks
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bepeg4d
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thanulee wrote:Hello, I have crashes with octane texture manager. Not sure how to reproduce but I can send a scene over if that helps. Thanks
Yes please, send me a link via Private Message, thanks.
I will have a look as soon as possible.

ciao,
Beppe
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