We have all AOV nodes to control Camera Imager settings and Post except Camera Exposure :elsksa wrote:Could you elaborate?SSmolak wrote:I noticed that there is no Exposure control for camera in AOV.
Beauty AOV doesn't include Camera Exposure.
OctaneRender® 2023.1.2
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"Adjust brightness" is the equivalent to the exposure setting in the imager node.SSmolak wrote:We have all AOV nodes to control Camera Imager settings and Post except Camera Exposure :elsksa wrote:Could you elaborate?SSmolak wrote:I noticed that there is no Exposure control for camera in AOV.
Beauty AOV doesn't include Camera Exposure.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.abstrax wrote: "Adjust brightness" is the equivalent to the exposure setting in the imager node.
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It's not possible to tell from your video, but you may be changing the brightness after an SDR node. Try placing the brightness adjustment before any other processing.SSmolak wrote:Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.abstrax wrote: "Adjust brightness" is the equivalent to the exposure setting in the imager node.
If you are still having issues, send me a simple scene.
It seems that the minimum value for the slider is 0.1 in the C4D plugin. Can you manually type in a value less than that? Other than that, it appears to be working correctly.SSmolak wrote:Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.abstrax wrote: "Adjust brightness" is the equivalent to the exposure setting in the imager node.
The problem was that I had Adjust Brightness after highlight correction thats flatten image to 8bit. The order is important.karl wrote: It seems that the minimum value for the slider is 0.1 in the C4D plugin. Can you manually type in a value less than that? Other than that, it appears to be working correctly.
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Just checked and can confirm it works as expected when placed in the correct order (prior to OCIO), as it should be proceed in post, the logic translates over.SSmolak wrote:Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.abstrax wrote: "Adjust brightness" is the equivalent to the exposure setting in the imager node.
Hi, team
Engine crashes when I have Nvlink activated with my 2 x 3090.
Could you please fix that?
Regards,
Engine crashes when I have Nvlink activated with my 2 x 3090.
Could you please fix that?
Regards,
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C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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https://www.behance.net/PaperArchitect
Due to the float precision issue!?? Lol but no! Because the photon tracing "confirmed" the very good accuracy of caustics of 12M-spp rendered by path tracing kernel - check "5 cycles of number of spp from 1M to 12M (or 12 laps*(2) of 1M-spp)" - HERE.abstrax wrote:We won't change that for the reasons I explained to you multiple times already.
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Can you check in device preferences whether you have only one of the two devices enabled for denoising? If that's the case, you should be able to work around this issue by enabling both devices for denoising until this issue is fixed.Kalua wrote:Hi, team
Engine crashes when I have Nvlink activated with my 2 x 3090.
Could you please fix that?
Regards,