Non-offical Blender 2.56 plugin

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

THANKS!

working perfectly now.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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yoyoz
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Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

New animation test with updated v0.3 script (download from first post)
Workflow:
- render still image (with option 'Overwrite' ocs if needed)
- setup scene, material nodes, etc... in Octane then save on quit
- make sure option 'Overwrite ocs' is disabled
- render anim

Attached is a quick emitting particles anim + screenshot.
Bonus: hair-particles still-rendering
Attachments
part2.mpg.zip
(771.79 KiB) Downloaded 327 times
part2_0057.png
grass.jpg
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
SamCameron
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Posts: 162
Joined: Sun Jan 02, 2011 12:58 pm

To be honest I don't think the way it works the particle system to render in Octane is a solution, cause in my tests using the Particle Instancer Modifier is far from a good solution, it's a very heavy process all the time, even when exports to Octane, require a lot of time of exporting and importing into Octane. Octane Render should read the meshes directly from the scene as Blender does without having to use the particle instancer modifier.
SamCameron
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Posts: 162
Joined: Sun Jan 02, 2011 12:58 pm

Please, can you tell me how to render these bullets? cause even with the particle instancer I cannot render the meshes where they should be, it appears in a different possition (related to the original mesh).
Attachments
particletest4.zip
(638.22 KiB) Downloaded 303 times
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yoyoz
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Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

You must apply transforms (rotation scale and location) to the object otherwise modifers apply on the 'original'. This is why you didn't get the expected result. This rule applies for most of the modifiers, not only the particle one.

If you want to improve performance during modeling, you should use less polygons and use modifers. I've replaced your bullet in the second file so you can compare the smoothness in Blender. Exporting frame #169 to Octane gave me this:
- original mesh 38 secs to export, 605440 triangles in Octane
- simple mesh + subsurface level 2, 29 secs to export, 699012 triangles in Octane.

I've setup the modifer in both blend files so you can compare with the original. I also tweaked the render/display part of the particle system itself.
Attachments
bullet.jpg
particletest4.blend.zip
(644.41 KiB) Downloaded 322 times
particletest4bis.blend.zip
(415.78 KiB) Downloaded 341 times
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

looks like we have a new blender exporter guru.

Great work.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Squiggles
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Posts: 28
Joined: Fri Jul 09, 2010 10:47 am

5 Stars :o :o :o :o :o
(SW) Win7 64bit, Blender
(HW) AMD cpu, Nvidia gpu
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r0ug3r
Licensed Customer
Posts: 43
Joined: Wed Jan 05, 2011 8:35 pm

hi. i wanted to download the script but i was not authorized to download the file. may i please have a script? ( i am a licensed octane user too.) :D

thankz so much!!!
win7Pro, i7 8GBram, Nvidia GEForce GT220 1GB Cuda32
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dave62
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Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

i love the script! dont got to use 2.49 anymore!!
2.56 script works great for me under ubuntu64/osx/winxp!

thanks a lot yoyoz!
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
mib2berlin
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Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

@r0ug3r, i downloaded yesterday without problems, may a mail to the support guy´s?
Btw. the plugin works fine here for me, thank you.

Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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