THANKS! 
working perfectly now.
            
			
									
						
							Non-offical Blender 2.56 plugin
New animation test with updated v0.3 script (download from first post)
Workflow:
- render still image (with option 'Overwrite' ocs if needed)
- setup scene, material nodes, etc... in Octane then save on quit
- make sure option 'Overwrite ocs' is disabled
- render anim
Attached is a quick emitting particles anim + screenshot.
Bonus: hair-particles still-rendering
            
							Workflow:
- render still image (with option 'Overwrite' ocs if needed)
- setup scene, material nodes, etc... in Octane then save on quit
- make sure option 'Overwrite ocs' is disabled
- render anim
Attached is a quick emitting particles anim + screenshot.
Bonus: hair-particles still-rendering
- Attachments
 - 
			
		
		
				
- part2.mpg.zip
 - (771.79 KiB) Downloaded 336 times
 
 
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
			
						Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
- SamCameron
 
- Posts: 162
 - Joined: Sun Jan 02, 2011 12:58 pm
 
To be honest I don't think the way it works the particle system to render in Octane is a solution, cause in my tests using the Particle Instancer Modifier is far from a good solution, it's a very heavy process all the time, even when exports to Octane, require a lot of time of exporting and importing into Octane. Octane Render should read the meshes directly from the scene as Blender does without having to use the particle instancer modifier.
            
			
									
						
										
						- SamCameron
 
- Posts: 162
 - Joined: Sun Jan 02, 2011 12:58 pm
 
Please, can you tell me how to render these bullets? cause even with the particle instancer I cannot render the meshes where they should be, it appears in a different possition (related to the original mesh).
            
							- Attachments
 - 
			
		
		
				
- particletest4.zip
 - (638.22 KiB) Downloaded 314 times
 
 
You must apply transforms (rotation scale and location) to the object otherwise modifers apply on the 'original'. This is why you didn't get the expected result. This rule applies for most of the modifiers, not only the particle one.
If you want to improve performance during modeling, you should use less polygons and use modifers. I've replaced your bullet in the second file so you can compare the smoothness in Blender. Exporting frame #169 to Octane gave me this:
- original mesh 38 secs to export, 605440 triangles in Octane
- simple mesh + subsurface level 2, 29 secs to export, 699012 triangles in Octane.
I've setup the modifer in both blend files so you can compare with the original. I also tweaked the render/display part of the particle system itself.
            
							If you want to improve performance during modeling, you should use less polygons and use modifers. I've replaced your bullet in the second file so you can compare the smoothness in Blender. Exporting frame #169 to Octane gave me this:
- original mesh 38 secs to export, 605440 triangles in Octane
- simple mesh + subsurface level 2, 29 secs to export, 699012 triangles in Octane.
I've setup the modifer in both blend files so you can compare with the original. I also tweaked the render/display part of the particle system itself.
- Attachments
 - 
			
		
		
				
- particletest4.blend.zip
 - (644.41 KiB) Downloaded 330 times
 
 - 
			
		
		
				
- particletest4bis.blend.zip
 - (415.78 KiB) Downloaded 350 times
 
 
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
			
						Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
i love the script! dont got to use 2.49 anymore!!
2.56 script works great for me under ubuntu64/osx/winxp!
thanks a lot yoyoz!
            
			
									
						
							2.56 script works great for me under ubuntu64/osx/winxp!
thanks a lot yoyoz!
 - Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
			
						- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- mib2berlin
 
- Posts: 1194
 - Joined: Wed Jan 27, 2010 7:18 pm
 - Location: Germany
 
@r0ug3r, i downloaded yesterday without problems, may a mail to the support guy´s?
Btw. the plugin works fine here for me, thank you.
Cheers mib
            
			
									
						
							Btw. the plugin works fine here for me, thank you.
Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB  
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
			
						GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane