Hi,
Can somebody explain how to use Shape field with gradient ? I tried, but I can't reproduce the pict.
Gradient is not updated when moving the SDF, not in good place,...
Thanks
Shape field
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi, thanks Paride.
Could you please save "FieldSphape01_mx19.max" to max 2020 or 2022 ? ( i can't open it )
Cheers
Could you please save "FieldSphape01_mx19.max" to max 2020 or 2022 ? ( i can't open it )
Cheers
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
Done!
Regards
Paride
Done!
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride !
Thanks for the file.
So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.
Hope it can be fixed !
Thanks for the file.
So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.
Hope it can be fixed !
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
HHbomb,HHbomb wrote:Hi Paride !
Thanks for the file.
So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.
Hope it can be fixed !
Could you point me to that .orbx please?
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi !
I simplified OTOY example to easely see what I wanted.
If you move prism object, gradient is updated in RT.
Cheers
I simplified OTOY example to easely see what I wanted.
If you move prism object, gradient is updated in RT.
Cheers
- Attachments
-
- fields lt.orbx
- (168.39 KiB) Downloaded 74 times
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,
in SA there are two ways to project the shape onto the other object: changing the placement's position or changing the translation of the UVs.
In 3ds Max, currently only UV translation is available.
It could be possible to create a custom Vectron OSL shader that includes a placement option. Alternatively, it's also possible to achieve this through Parameter Wiring, connecting the object's position to UV translation.
The developers will attempt to include the Placement node, along with options for automatic configuration, in an upcoming release.
Regards
Paride
in SA there are two ways to project the shape onto the other object: changing the placement's position or changing the translation of the UVs.
In 3ds Max, currently only UV translation is available.
It could be possible to create a custom Vectron OSL shader that includes a placement option. Alternatively, it's also possible to achieve this through Parameter Wiring, connecting the object's position to UV translation.
The developers will attempt to include the Placement node, along with options for automatic configuration, in an upcoming release.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi thank you !
It would be great that such usefull features could work properly in Max !
I vote for a "custom Vectron OSL shader that includes a placement option"
It would be great that such usefull features could work properly in Max !

I vote for a "custom Vectron OSL shader that includes a placement option"
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |