Shape field

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
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Hi,

Can somebody explain how to use Shape field with gradient ? I tried, but I can't reproduce the pict.
Gradient is not updated when moving the SDF, not in good place,...

Thanks
Attachments
field.JPG
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paride4331
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Hi HHbomb,
viewtopic.php?f=51&t=81971#p426119
Regards
Paride
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HHbomb
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Hi, thanks Paride.
Could you please save "FieldSphape01_mx19.max" to max 2020 or 2022 ? ( i can't open it )
Cheers
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paride4331
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Hi HHbomb,
Done!
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
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Hi Paride !
Thanks for the file.

So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.

Hope it can be fixed !
Attachments
FIELD1.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi Paride !
Thanks for the file.

So I have always my problem : In standalone the gradient is at the good place and move with the "Core shape SDF" ( named in material editor node )
But not in Max.
Even when I import orbx in max en move the object, the gradient is not updated.

Hope it can be fixed !
HHbomb,
Could you point me to that .orbx please?
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HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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Hi !
I simplified OTOY example to easely see what I wanted.
If you move prism object, gradient is updated in RT.
Cheers
Attachments
fields lt.orbx
(168.39 KiB) Downloaded 74 times
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
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Hi HHbomb,
in SA there are two ways to project the shape onto the other object: changing the placement's position or changing the translation of the UVs.
In 3ds Max, currently only UV translation is available.
It could be possible to create a custom Vectron OSL shader that includes a placement option. Alternatively, it's also possible to achieve this through Parameter Wiring, connecting the object's position to UV translation.
The developers will attempt to include the Placement node, along with options for automatic configuration, in an upcoming release.
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Paride
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HHbomb
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Hi thank you !
It would be great that such usefull features could work properly in Max ! :mrgreen:

I vote for a "custom Vectron OSL shader that includes a placement option"
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jobigoud
OctaneRender Team
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Joined: Sat Aug 15, 2015 1:28 pm

Sorry for my lack of knowledge of the Max plugin but how do you currently combine multiple Vectron shapes with Union or Subtraction operators if you don't have placements?
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