Hi, I'm experiencing instant crashes the moment I try to render a scene using a Pyro object and an Octane VDB.
Voxel size is 1.5cm, and it's just a simple smoke simulation of which I'm trying to render a single frame.
As soon as I render the image in the picture viewer, the counter doesn't even begin, it just hard locks the software. If I disable the VDB first, it renders fine.
Is there a trick to getting VDBs to render when using Pyro?
Moderators: ChrisHekman, aoktar
You dont need to use vdb for Pyro. You may have lot of voxels if it's crashing.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
no problems in rendering Pyro sim + extra VDB object here: What happens if you render the VDB alone?
Is it working correctly?
ciao,
Beppe
no problems in rendering Pyro sim + extra VDB object here: What happens if you render the VDB alone?
Is it working correctly?
ciao,
Beppe
I did try to use the Object tag method, but the documentation links to a dead page, and I wasn't able to achieve anything other than a completely opaque black blob with no physical characteristics of any kind.
Is there a page that shows how to correctly use the object tag in relation to pyro?
Is there a page that shows how to correctly use the object tag in relation to pyro?
Trick: Let the Pyro calculated a few frames then put the tag. It will create and adjust the Standard Volume for you as your calculated channels. It will find for channel names by automaticallyleave2 wrote:I did try to use the Object tag method, but the documentation links to a dead page, and I wasn't able to achieve anything other than a completely opaque black blob with no physical characteristics of any kind.
Is there a page that shows how to correctly use the object tag in relation to pyro?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey thanks, that's what I've been trying, but I'm still having no luck. It creates the smoke just fine, but it's just a dense, solid black. I can only make changes to the density, etc..
When you say "calculate a few frames", are you saying press play to let it run through the sim a little, or is there something else I need ot be doing?
When you say "calculate a few frames", are you saying press play to let it run through the sim a little, or is there something else I need ot be doing?