X Particles Animation in C4D to Standalone?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bepeg4d
Octane Guru
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Ok, have you cached the xparticles sim?
Please use the ORBX export in render Settings/OctaneRender/Main tab.
ciao,
Beppe
Snoopy
Licensed Customer
Posts: 59
Joined: Sun Dec 04, 2011 4:20 am

Hello Beppe!

That worked but my original animation in C4D starts at frame 150 to 300, the standalone only shows 50 frames in the timeline.
So I am missing many frames.

Also when I select "Start export" it takes a long time and then starts rendering inside C4D in the "Picture Viewer"

What can I do so it only builds the ORBX file and then immediately opens the Standalone version without rendering any files in C4D?

Thank you!!!
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Cinema_4D_2022-12-21_15-19-18.png
Cinema_4D_2022-12-21_15-19-18.png (8.75 KiB) Viewed 517 times
Snoopy, to disable rendering for ORBX export, just enable the Ignore Rendering toggle in the ORBX Exporter turndown. Make sure that your output settings reflect the frames you need to export.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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