Ok, have you cached the xparticles sim?
Please use the ORBX export in render Settings/OctaneRender/Main tab.
ciao,
Beppe
X Particles Animation in C4D to Standalone?
Moderators: ChrisHekman, aoktar
Hello Beppe!
That worked but my original animation in C4D starts at frame 150 to 300, the standalone only shows 50 frames in the timeline.
So I am missing many frames.
Also when I select "Start export" it takes a long time and then starts rendering inside C4D in the "Picture Viewer"
What can I do so it only builds the ORBX file and then immediately opens the Standalone version without rendering any files in C4D?
Thank you!!!
That worked but my original animation in C4D starts at frame 150 to 300, the standalone only shows 50 frames in the timeline.
So I am missing many frames.
Also when I select "Start export" it takes a long time and then starts rendering inside C4D in the "Picture Viewer"
What can I do so it only builds the ORBX file and then immediately opens the Standalone version without rendering any files in C4D?
Thank you!!!
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Snoopy, to disable rendering for ORBX export, just enable the Ignore Rendering toggle in the ORBX Exporter turndown. Make sure that your output settings reflect the frames you need to export.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D