How do you you say something is bug? Without defining something programatically that Will not appear magically. İt requires something is supported. Support your posts with better info like adding pictures which shows your setup or example scenes.rgbjoy wrote:Thanks Beppe!
Two bugs I found:
If you add a spline with an ObjectTag to a cloner the hair tab disappears
also the hair with 1/1 thickness on any spline doesn't seem to be calculating correctly: 2022.1-RC3
Cinema4D version 2022.1-RC3 24.11.2022
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Simply adding a spline object inside a clone with the ObjectTag attached or attached to the cloner makes the Hair tab disappear:
https://www.dropbox.com/s/psp4ks93ta15z ... d.zip?dl=1
This is in the latest C4D 2023.1.0. Here's a project file: - jayroth2020
- Posts: 485
- Joined: Mon May 04, 2020 7:30 pm
Have you tried putting the Octane Object tag on the cloner directly?
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Yup. Check out the project file and see for yourselfjayroth2020 wrote:Have you tried putting the Octane Object tag on the cloner directly?
- jayroth2020
- Posts: 485
- Joined: Mon May 04, 2020 7:30 pm
Indeed. Fortunately, it does retain the hair values when you copy the tag over. Please file a support ticket so we can get this into our tracking system: [email protected]
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
I believe I found a bug. It seems that I can't plug the DIRT or CURVATURE node into the bump channel. I recall this being available in previous version? Please see image.
1. with texture straight into bump
2. dirt map solo for visual
3. dirt plugged into bump channel, but no bump in render
thanks for all the hard work!
1. with texture straight into bump
2. dirt map solo for visual
3. dirt plugged into bump channel, but no bump in render
thanks for all the hard work!
Windows 10 | 3060ti | Ryzen 7 5800x | 128GB
C4D 2023.1 | Octane Studio+ 2022.1
C4D 2023.1 | Octane Studio+ 2022.1
Have written about it some months ago without answer...Mayahi wrote:I believe I found a bug. It seems that I can't plug the DIRT or CURVATURE node into the bump channel. I recall this being available in previous version? Please see image.
1. with texture straight into bump
2. dirt map solo for visual
3. dirt plugged into bump channel, but no bump in render
thanks for all the hard work!
Did somebody figure it out how to force these nodes work in Bump channel?
As one data point, the Hair tab remains accessible for me, and renders as expected.rgbjoy wrote:Simply adding a spline object inside a clone with the ObjectTag attached or attached to the cloner makes the Hair tab disappear: https://www.dropbox.com/s/psp4ks93ta15z ... d.zip?dl=1This is in the latest C4D 2023.1.0. Here's a project file:
Octane Octane 2022.1 R2
C4D 2023.1.2
Latest NVIDIA Studio driver
Windows 11
... I take that back. Free-hand spline objects work fine, but the pre-defined spline objects do lose their Hair tabs.
Animation Technical Director - Washington DC
Hi Frank,
If you use a Connect object with Octane Object tag, before the Cloner, you don't need to freeze the spline primitive: ciao,
Beppe
If you use a Connect object with Octane Object tag, before the Cloner, you don't need to freeze the spline primitive: ciao,
Beppe
Ah, nice! Thanks, Beppe. I don't think I would have thought of that. Do you know what the internal logic of it is? Is there something about the procedural curves that is "indeterminate" so the Octane Hair tag can't get its hooks in, but the Connect object "force bakes" the curve? I like to have a working theory of "Why" that may help solve future issues.bepeg4d wrote:Hi Frank,
If you use a Connect object with Octane Object tag, before the Cloner, you don't need to freeze the spline primitive:
Animation Technical Director - Washington DC