I have updated the installers at the top of this thread with:
2021.1.4.132
- Compiled with Octane 2021.1.4
- Fixed issue where LUT files could not be loaded (issue introduced in 2021.1.2.131)
Thanks
Paul
Moderator: face_off
Please see question 10 at https://render.otoy.com/forum/viewtopic.php?f=41&t=77787.3dworks wrote:any chance to see a mac version for rhino 7 or later?
face_off wrote:Please see question 10 at https://render.otoy.com/forum/viewtopic.php?f=41&t=77787.3dworks wrote:any chance to see a mac version for rhino 7 or later?
Thanks
Paul
I still think it would involve a lot of code re-writing. The current Windows version uses specific Windows GUI elements which are unlikely to be available on the macOS version of Rhino - even on Metal (although happy to be proven wrong).thanks, i thought that info is a bit outdated as it was written more than a year ago. will rhino 8 (currently in beta with apple silicon support) change things? i'm not a rhino expert, but when reading the forums my impression was that the newer mac versions are almost reaching the complete level of the windows version. i'm about to invest into rhino coming from formz. i'm mainly using formz (and maybe rhino in the future) for modeling and cinema 4d for rendering with excellent support from octane on the mac side. having octane as a production render directly inside rhino was a big selling point to me.
Lekip wrote:Hi Paul!
Any chance to get a 1.6 build for Rhino? Can't update C4D & Standalone unless we forgo network rendering in Rhino.
Best - Max
face_off wrote:Lekip wrote:Hi Paul!
Any chance to get a 1.6 build for Rhino? Can't update C4D & Standalone unless we forgo network rendering in Rhino.
Best - Max
Hi Max
I wasn't planning on doing a 2021.1.6 release, as there didn't appear to be anything relevant for the Rhino plugin. If it's absolutely a show-stopper issue for you, I can look into doing a build with 2021.1.6 sometime in the next week.
Paul
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