Z Depth Edge Problem (Updated 2017/07/28)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jackplus
Licensed Customer
Posts: 7
Joined: Sun Jul 03, 2016 5:28 pm

Hi,

I'm having the same problem in this topic viewtopic.php?f=30&t=55763
I've already tried many solutions from several related topics and none of them works.
I'm using C4D R18.057 and Octane 3.06.2

Here's my setting:
Setting.jpg
And here's the result composited in Nuke:
Result2.png
How to get rid of the weird edge and get the correct result?

My scene file:
Z_Test.7z
(110.51 KiB) Downloaded 179 times

[2017/07/28 Updates]-----------------------------------------------------
Desired Effect
Result_C4D_Z.jpg
Result_OC_Z.jpg
Result_C4D_WP.jpg
Any idea how to get things right in Octane?
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bepeg4d
Octane Guru
Posts: 10352
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Location: Italy
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Hi jackplus,
sorry, not a Nuke user, anyway, if you set the Sampling mode to "Non-distributed without pixel filtering", the Z-depth pass will not have any DOF or blurring effect, is this what you need for you Z-depth pass?
Please, have a look at this image:
IMG_0311.JPG
ciao beppe
jackplus
Licensed Customer
Posts: 7
Joined: Sun Jul 03, 2016 5:28 pm

Thanks so much for you reply.

I've set my sampling mode to Non-distributed without pixel filtering already but it still gets weird result.
But when I render aliased Z depth pass from C4D, the result is better than using Octane depth pass and C4D world position pass.
Setting my focus point on the closest sphere, I get some weird blur around it.

Are you working well with octane Z depth pass in AE?
While I get the same broken result no matter I composite in AE or Nuke, it really drives me mad :oops: .
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi jackplus,
sorry, please try with Distributed rays option instead, in this way the DOF and the blur will be rendered with the Z-depth pass.
Please have a look at this video about Z-depth in AE:
https://vimeo.com/201203670
[vimeo]http://www.vimeo.com/201203670[/vimeo]
ciao beppe
jackplus
Licensed Customer
Posts: 7
Joined: Sun Jul 03, 2016 5:28 pm

Thank you for being so patient.
Actually I've watched the video before asking and tried three different sampling modes.
Unfortunately, none of them works......

Here's some tests I just made:
Test1.png
I set the focus point on the closet sphere.
Notice they both have weird blur around it.

It seems nothing to do with which software for compositing.
Is it something related to filter size?
I tried to set it to 0.001 or 1, but in vain.

Would it be a bug of the newest version of Octane?
I'll try the older version later.
jackplus
Licensed Customer
Posts: 7
Joined: Sun Jul 03, 2016 5:28 pm

Hi,

I've tried using Octane 3.05.3 to see if it works.
And it doesn't.
Also, I adjust almost every options I could change including natural response, gamma before response, disable partial alpha......etc to see what cause this problem, but none of them gives possitive result.

Following this tutorial I get some better result.
https://vimeo.com/144831669

You guys never come up with this problem in Octane?


Any suggestion will be appreciated.
oneyedog666
Licensed Customer
Posts: 9
Joined: Sun Apr 04, 2021 8:04 am

Hi
I am having the same issues. I am trying to render a grid of desk fans but the z-depth pass always makes the edges blurry. Any advice. Attached screenshot
Attachments
Screenshot 2022-09-13 at 10.38.38.png
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

oneyedog666 wrote:Hi
I am having the same issues. I am trying to render a grid of desk fans but the z-depth pass always makes the edges blurry. Any advice. Attached screenshot
Hi, this post is quite old.
There shouldn't be much to do.

Are you on a recent Octane version?

How was it setup in post?
I would often suggest to double check the setup in post as the "issue(s)" often come from it.
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