Not expecting an answer from any Otoy employee here as my last two comments/questions were just ignored...

J
It's funny, but Jules Urbach personally promised me in the comments to the post a year and a half ago that an update would be released that would introduce chromatic aberrations. I've been waiting for them for like 6 years now...Despot wrote:Where are the new PostFX changes/additions that were promised for 2022 ? Are they still going to make it ?
Not expecting an answer from any Otoy employee here as my last two comments/questions were just ignored...
J
Vectron was more importantDespot wrote:Where are the new PostFX changes/additions that were promised for 2022 ? Are they still going to make it ?
Not expecting an answer from any Otoy employee here as my last two comments/questions were just ignored...
J
The purpose of real time mode is to improve the frame rate and latency of the viewport in order to improve responsiveness/interactivity when moving the camera. If you're just starting the render and waiting for it to complete, real time mode will not help. We've already made the renderer as fast as possible at doing thatJ.C wrote:There is no speed difference when it is on or off. The render times are the same using 1x GPU.bepeg4d wrote:Hi,J.C wrote:When toggling realtime button rendering the rendering goes 150% slower.
please note that Real Time works only with 1x GPU.
So if you have a multi GPU machine, this is expected.
ciao,
Beppe
The information about AI light and default light sampling rate relationship should be in manual. Could you update it please?john_otoy wrote:
Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?
I guess the term "real time mode" can be quite misleading while it's not giving any difference in render time. I would suggest changing the name to "Low viewport latency" or similar.karu wrote:
The purpose of real time mode is to improve the frame rate and latency of the viewport in order to improve responsiveness/interactivity when moving the camera. If you're just starting the render and waiting for it to complete, real time mode will not help. We've already made the renderer as fast as possible at doing that
This is not my area of expertise; maybe someone else can chime in on any plans in this area.coilbook wrote:Hi Karu,
Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
Maybe you should make a wish on the "Features Request" page.J.C wrote:The information about AI light and default light sampling rate relationship should be in manual. Could you update it please?john_otoy wrote:
Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?
At this point, a fully-featured "light manager" would be a much practical/efficient solution, as it would encompass the main light parameters, not just one (which might be scriptable?). I've requested it in the past, though.Kalua wrote:Maybe you should make a wish on the "Features Request" page.J.C wrote:The information about AI light and default light sampling rate relationship should be in manual. Could you update it please?john_otoy wrote:
Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?