Cinema4D version 2022.1-XB2-(R2) (Experimental) 23.07.2022

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

SSmolak wrote:This build is still not compatible with latest NVidia Studio drivers 516.59 - connecting, reconnecting Image Texture nodes ( procedural ones too ) or changing Mix value in material node cause huge CPU delay compared to previous Studio drivers. Live Viewer is locked for 5-8 seconds. Even disabling nodes cause delays.

Attached video.

I think that this is caused by caching because reconecting last used node tree doesn't generate such freeze. I tried disabling caching in Nvidia driver and Octane settings without success.
Please, perform a clean installation of 512.59 Nvidia Studio driver:
https://www.nvidia.com/download/driverR ... 7604/en-us

To perform a clean installation, please follow these steps:
Image

ciao,
Beppe
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

bepeg4d wrote: Please, perform a clean installation of 512.59 Nvidia Studio driver:
https://www.nvidia.com/download/driverR ... 7604/en-us

To perform a clean installation, please follow these steps:
Image

ciao,
Beppe
I did this two times using DDU too. I'm go back and using 512.96 and everything is fine now. there was something changed in 516.59.

EDIT : ah I see that you write about earlier 512.59 driver version. So the newer ones are not tested ?
Architectural Visualizations http://www.archviz-4d.studio
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Hello, I'm trying out the new version.
Tell me please, why can't I save any file format other than exp through octane?
If I choose tiff or png in this place, then octane simply does not save anything.
Attachments
Снимок.PNG
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

divasoft wrote:Hello, I'm trying out the new version.
Tell me please, why can't I save any file format other than exp through octane?
If I choose tiff or png in this place, then octane simply does not save anything.
It saves here, what are you saving by render AOVs? You have "denoised beauty" checked, any other passes(AOVs)? Please put your scene here.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

"Edge Tint" doesn't seem to work. And can't connect rgb-texture even in node editor.
2022-07-21_113350.jpg
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

eyeonestudio wrote:"Edge Tint" doesn't seem to work. And can't connect rgb-texture even in node editor.
The attachment 2022-07-21_113350.jpg is no longer available
Hi,
it is working here:
209D0CB6-5655-4B9F-916C-7DB4CB7A6E5A.jpeg
And if you press the Tex button, you can use any kind of texture node, even if the connection/pin is not displayed:
1F60FA8A-F3EA-4EC7-A856-7A27F4EBA6A5.jpeg
ciao,
Beppe
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

a2.jpg
a2.jpg (26.62 KiB) Viewed 3736 times
Volume Builder(Fog) + Octane Volume Medium --> O.K
Volume Builder(Fog) + new Standard Volume --> Density channel is not recognized. (also TFD)

New Standard Volume is good feature.
I'd love to be able to use it with Volume Builder(Fog).
If this is possible, it can do a lot. Because a texture can be used for Standard Volume - Density.

** It's DEV :)
Last edited by eyeonestudio on Thu Jul 21, 2022 8:11 am, edited 3 times in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

bepeg4d wrote:
eyeonestudio wrote:"Edge Tint" doesn't seem to work. And can't connect rgb-texture even in node editor.
2022-07-21_113350.jpg
Hi,
it is working here:
And if you press the Tex button, you can use any kind of texture node, even if the connection/pin is not displayed:

ciao,
Beppe
Ya. 2021.1.5 is OK. Not 2022.1.XB2.R1 (windows10, R26)
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

eyeonestudio wrote: Ya. 2021.1.5 is OK. Not 2022.1.XB2.R1 (windows10, R26)
One command seems like accidentally deleted by me in the software. I'll fix it.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
GXGsynth
Licensed Customer
Posts: 21
Joined: Sun Feb 13, 2022 10:04 pm

something seems to have broken between C4D and Standalone versions re: Toon shader outlines, a project started in C4D 2022.1 XB1-R3 displays incorrectly in 2022.1 XB2-R1, so I opened it in standalone 2022.1 XB 1 and found that it was completely disregarding all Toon Outline values and adding the default Black 0.3 Outlines, and when I set that back to 0, it looks correct again in standalone, but I cannot get C4D XB2-R3 to do anything with Outlines whatsoever:
Attachments
displays correctly in C4D XB1-R3
displays correctly in C4D XB1-R3
incorrect in C4D XB2-R1, outlines cannot be changed
incorrect in C4D XB2-R1, outlines cannot be changed
edit in standalone reveals added default black 0.3 outlines
edit in standalone reveals added default black 0.3 outlines
Post Reply

Return to “Releases”