
Here's what I tried but it didn't work:

Thanks in advance!
Moderator: juanjgon
Oh this looks good! But can I got a couple of questions.galleon27 wrote:You can't mix two displacement maps using Displacement node. You need to use Vertex Displacement and Vertex Displacement mixer.
You can use displacement maps.1. Can I feed my usual grayscale displacement maps into Vertex Displacement node?
Just turn on auto-bump and you'll be good. If you need more details, you will have to subdivide the geometry. I suggest to read the manual to learn the differences between the two. https://docs.otoy.com/StandaloneH_STA/S ... cement.htm2. It looks like I should subdivide my geometry hugely to get result hires enough which loads GPU a lot. Attaching the comparison between vertex displacement vs. usual displacement.
Oh I see, ok, thanks for the heads up!juanjgon wrote:The scene probably comes from an earlier plugin version. Usually, it is safe to ignore these warnings, but some render target settings could be reset to the default values.
Thanks,
-Juanjo