OctaneRender® for 3ds max® v2021.1.4 - 12.17

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neonZorglub
OctaneRender Team
Posts: 1017
Joined: Sun Jul 31, 2016 10:08 pm

HHbomb wrote:Hi NZ
My scene works fine for me too...
I need to create my scene, save, close then open. And boom it works... (?)
I reset prefs but it seems to make no change.
I create another scene, and after close and reload, it works fine, except that when I move object or scroll timeline multimaps are affected to different polys ( maps change on polys )
Strangely, your Multi-Texture_samples file works perfectly without any problem...
ps : I uncheck Quickmode because I don't remember when and what something didn't update with QM checked.
Hi HHbomb,
Thanks for the clarification.
That's right, there seems to be some update missing in some case.

While assigning the multi-texture to new objects, the current steps are:
-click Refresh objects, and use the 'Fix' buttons to add and setup the octane modifier.
-Then, when choosing 'Material ID' attribute on the objects (context menu),
a viewport update is missing..
So you currently need to press the 'Update render geometry' button in Octane viewport..
That should be enough, there should be no need to save and reload the scene..
You could also try the 'Rebuild scene' button, or close and re-open the Octane viewport..

The workflow should be improved in the next release.
Thanks
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi,
I have a problem with transmission in this universal material.
If I remove transmission there is no more flickering.
I can't find why... :-(
Attachments
transmission.zip
(4.98 MiB) Downloaded 101 times
transmission.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi,
I have a problem with transmission in this universal material.
If I remove transmission there is no more flickering.
I can't find why... :-(
Hi HHbomb,
I sent your issue to developers. Something is going wrong with the that Max camera.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi, Pardide, this happens in perspective view too.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
neonZorglub
OctaneRender Team
Posts: 1017
Joined: Sun Jul 31, 2016 10:08 pm

HHbomb wrote:Hi,
I have a problem with transmission in this universal material.
If I remove transmission there is no more flickering.
I can't find why... :-(
Hi HHbomb,

Thanks for reporting this issue.
It seems to be a problem with 2021.1.4 engine.
It should be fixed in 2021.1.5
Thanks
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi, NZ.
I need to have "nested dialectric" OFF. When ON this problem occure.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
neonZorglub
OctaneRender Team
Posts: 1017
Joined: Sun Jul 31, 2016 10:08 pm

HHbomb wrote:Hi, NZ.
I need to have "nested dialectric" OFF. When ON this problem occure.
That's right. There was an issue with dielectric.
It has been fixed in 2021.1.5:
viewtopic.php?f=80&t=79807
Thanks for reporting this problem !
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