Cinema4D version 2021.1.5-(R4) (Stable 2021) 28.06.2022

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moebius
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oh, no!
Why did you changed that position? It's so far away. I prefere HSV and have tp change that so many times. Or is there a way to set HSV permanent?
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LOVEXMEDIA
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Awesome new look to the node editor! I came across a bug that crashes C4D at lease for me. If you add a Comment and delete the title and the text comment it will crash. It has happened every time for me.

I am on S26.014, dual 3090, NVidia driver 512.59

Thank you again for your continued support and I appreciate you and the team! You all are amazing!
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aoktar
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LOVEXMEDIA wrote:Awesome new look to the node editor! I came across a bug that crashes C4D at lease for me. If you add a Comment and delete the title and the text comment it will crash. It has happened every time for me.

I am on S26.014, dual 3090, NVidia driver 512.59

Thank you again for your continued support and I appreciate you and the team! You all are amazing!
I'll continue to improve the nodes further, it's just a start for the porting.
And this is a crash case with new system when no text used. Thanks for reporting, will be fixed for next.
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aoktar
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anklove wrote:Dont know on which version this bug appeared. Materials with camera projection lose alpha and scales weirdly. When generating UVWs from camera projection everything is okay
Which bug really? Plase share a sample for showing what you do!
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thanulee
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moebius wrote:oh, no!
Why did you changed that position? It's so far away. I prefere HSV and have tp change that so many times. Or is there a way to set HSV permanent?
Bild_2022-05-16_145144768.png
I d like to set HSV to default as well if possible!
anklove
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aoktar wrote:
anklove wrote:Dont know on which version this bug appeared. Materials with camera projection lose alpha and scales weirdly. When generating UVWs from camera projection everything is okay
Which bug really? Plase share a sample for showing what you do!
Here's simple example. There is no alpha with camera projection but when i hit Generate UVW from camera projection everything is okay. But im sure i've used camera projections in octane before.
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aoktar
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anklove wrote:
aoktar wrote:
anklove wrote:Dont know on which version this bug appeared. Materials with camera projection lose alpha and scales weirdly. When generating UVWs from camera projection everything is okay
Which bug really? Plase share a sample for showing what you do!
Here's simple example. There is no alpha with camera projection but when i hit Generate UVW from camera projection everything is okay. But im sure i've used camera projections in octane before.
Image
Ok your problem is about opacity. There is a problem with that since I've added stacked material support for camera mapping. It's destroying the opacity connection for first material. Fixing it for next build.
Last edited by aoktar on Mon May 16, 2022 9:28 pm, edited 2 times in total.
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aoktar
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dynaraton wrote:Very nice update, thank you.
Can we have the "keep upright" option in the Universal Camera like we do in Stand-Alone?
It is a very quick useful feature.
I can add this option but camera view may not match the output.
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thanulee
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Hi I think I found a small glitch with the UI of the new color node.

- The arrow doesnt indicate that we are pointing down when color is open. It's area is also hard to click, needs very precise clicking.
- Same goes for the sliders in HSV mode. They are a bit difficult to click.
- In HSV if value is set to 0, the other sliders are stuck. This is weird as we need to do very specific clicks in a certain order.

Not major things, just something I noticed while i was doing coloring.

Thanks bud!

screencapture: https://www.dropbox.com/s/xuqj443aojny5 ... e.mkv?dl=0
dynaraton
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aoktar wrote:
dynaraton wrote:Very nice update, thank you.
Can we have the "keep upright" option in the Universal Camera like we do in Stand-Alone?
It is a very quick useful feature.
I can add this option but camera view may not match the output.
That's ok, Perspective Correction in the Thinlens Camera doesn't either but it does the trick.
Thank you!
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