Hi,
plugging a curvature node into the opacity channel renders the object shadows as full opaque or at least the shadows are off. I tried the specular material, which has the fake shadows option and that seems to render correctly.
All the best,
Wout
Curvature node => Opacity=>shadows wrong
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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Played around with it some more, the fake shadow option does not render correctly either.
Hi John,
thanks for checking! Is the same limitation responsible for it not working on instances ?
thanks for checking! Is the same limitation responsible for it not working on instances ?
No I meant the curvature node in general not working on instances.
ooh okedoke ! maybe something in my setup.. or Houdini... thanks !