
https://twitter.com/rohancreates/status ... pJ70v-3Vmg
Thanks for the reply, nice scene - are you able to share an orbx please, or is that not possible ?rohandalvi wrote:Yes, it definitely means Volume Caustics.
https://twitter.com/rohancreates/status ... pJ70v-3Vmg
Hi nuno1980, are you saying that the render does not progress past 1 sample per pixel when real time mode (lightning button) is not enabled? I see that real time mode is enabled in all of your screenshots (and the renders have completed) so I assume that's the case. Does this happen with every scene?nuno1980 wrote:But... since 2022.1 XB1 (XB0?) has “the render began stucked” (= 1 sample per pixel) problem for new lightning icon unchecked by default in the bar.
My GPU usage (EVGA GeForce GTX 980 Ti SC+) is 99%-100% at photon tracing with lightning enabled. But is lightning enabled wrong = bug?
LASTEST EDIT: I forget... GeForce 511.65 driver, sorry.
Yeah.karu wrote:Hi nuno1980, are you saying that the render does not progress past 1 sample per pixel when real time mode (lightning button) is not enabled?
Lightning button enabled is the biased render, Brigade (Unreal Engine) and the low quality of the realism.I see that real time mode is enabled in all of your screenshots (and the renders have completed) so I assume that's the case. Does this happen with every scene?