Thanks for the reply, nice scene - are you able to share an orbx please, or is that not possible ?rohandalvi wrote:Yes, it definitely means Volume Caustics.
https://twitter.com/rohancreates/status ... pJ70v-3Vmg
OctaneRender® 2022.1 XB 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Right clicking the Nodegraph editor and pressing Space crashes Octane.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Nice! I can now load my exported files in this build without crashing Octane.
Regards,
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Very good news and thank you for increase to 256-depth photon! 
But... since 2022.1 XB1 (XB0?) has “the render began stucked” (= 1 sample per pixel) problem for new lightning icon unchecked by default in the bar.
My GPU usage (EVGA GeForce GTX 980 Ti SC+) is 99%-100% at photon tracing with lightning enabled. But is lightning enabled wrong = bug?
LASTEST EDIT: I forget... GeForce 511.65 driver, sorry.
New 2 problems ADDED:
- abnormal noises!?! - at photon tracing – my screenshot: -> "Procedural Prism" ORBX download - https://render.otoy.com/downloads/d4/7c ... sm_01.orbx
--Try any NVIDIA Tuning (RTX 20-serie) or Ampere (RTX 30-serie) videocard - have you not same problem on this ORBX scene?
- wrong caustics (less visible) on mix material with “allow caustics” checked like chess material But normal without "allow caustics" on mix material: -> "Chess Procedural with glass material with photon tracing" ORBX download -

But... since 2022.1 XB1 (XB0?) has “the render began stucked” (= 1 sample per pixel) problem for new lightning icon unchecked by default in the bar.
My GPU usage (EVGA GeForce GTX 980 Ti SC+) is 99%-100% at photon tracing with lightning enabled. But is lightning enabled wrong = bug?
LASTEST EDIT: I forget... GeForce 511.65 driver, sorry.

New 2 problems ADDED:
- abnormal noises!?! - at photon tracing – my screenshot: -> "Procedural Prism" ORBX download - https://render.otoy.com/downloads/d4/7c ... sm_01.orbx
--Try any NVIDIA Tuning (RTX 20-serie) or Ampere (RTX 30-serie) videocard - have you not same problem on this ORBX scene?
- wrong caustics (less visible) on mix material with “allow caustics” checked like chess material But normal without "allow caustics" on mix material: -> "Chess Procedural with glass material with photon tracing" ORBX download -
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
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i7-12700KF
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MSI PRO Z690-A DDR4
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SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"

Hi nuno1980, are you saying that the render does not progress past 1 sample per pixel when real time mode (lightning button) is not enabled? I see that real time mode is enabled in all of your screenshots (and the renders have completed) so I assume that's the case. Does this happen with every scene?nuno1980 wrote:But... since 2022.1 XB1 (XB0?) has “the render began stucked” (= 1 sample per pixel) problem for new lightning icon unchecked by default in the bar.
My GPU usage (EVGA GeForce GTX 980 Ti SC+) is 99%-100% at photon tracing with lightning enabled. But is lightning enabled wrong = bug?
LASTEST EDIT: I forget... GeForce 511.65 driver, sorry.
Yeah.karu wrote:Hi nuno1980, are you saying that the render does not progress past 1 sample per pixel when real time mode (lightning button) is not enabled?
Lightning button enabled is the biased render, Brigade (Unreal Engine) and the low quality of the realism.I see that real time mode is enabled in all of your screenshots (and the renders have completed) so I assume that's the case. Does this happen with every scene?
Lightning button disabled is the unbiased render and the high quality of the realism.
Are these phrases true?
But we don't find "lightning" button in the current manual online of Octane Render due to only version of "2021".
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"

Attention to my post previous on Fri Apr 29, 2022 at 8:37am UTC.
Watch my video on youtube -> https://youtu.be/NGrlmfpc0iw :
- At lightning button disabled, I can't render any scene - rendering stucked
- At lightning button enabled, I can render any scene!! But AI denoiser does not work.


Watch my video on youtube -> https://youtu.be/NGrlmfpc0iw :
- At lightning button disabled, I can't render any scene - rendering stucked
- At lightning button enabled, I can render any scene!! But AI denoiser does not work.


Last edited by nuno1980 on Sat Apr 30, 2022 3:42 pm, edited 1 time in total.
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
NEW ViewSonic XG2431 24"
