OctaneRender® 2022.1 XB 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

Yes, it definitely means Volume Caustics. :)

https://twitter.com/rohancreates/status ... pJ70v-3Vmg
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

rohandalvi wrote:Yes, it definitely means Volume Caustics. :)

https://twitter.com/rohancreates/status ... pJ70v-3Vmg
Thanks for the reply, nice scene - are you able to share an orbx please, or is that not possible ?
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galleon27
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Right clicking the Nodegraph editor and pressing Space crashes Octane.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
john_otoy
OctaneRender Team
Posts: 240
Joined: Tue Aug 10, 2021 9:38 pm

galleon27 wrote:Right clicking the Nodegraph editor and pressing Space crashes Octane.
Thanks for the report
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Kalua
Licensed Customer
Posts: 530
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Location: Caribbean Sea
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Nice! I can now load my exported files in this build without crashing Octane.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
Jani
Licensed Customer
Posts: 80
Joined: Tue Nov 20, 2012 12:44 pm

Will the realtime mode support multi gpu in the future?

I've noticed when I turn it on only one of my gpus is working. (I've also noticed this behaviour with the brigade benchmark)
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090
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nuno1980
Licensed Customer
Posts: 779
Joined: Sat Dec 18, 2010 10:04 pm

Very good news and thank you for increase to 256-depth photon! :D
But... since 2022.1 XB1 (XB0?) has “the render began stucked” (= 1 sample per pixel) problem for new lightning icon unchecked by default in the bar.
My GPU usage (EVGA GeForce GTX 980 Ti SC+) is 99%-100% at photon tracing with lightning enabled. But is lightning enabled wrong = bug?

LASTEST EDIT: I forget... GeForce 511.65 driver, sorry. :)

New 2 problems ADDED:
- abnormal noises!?! - at photon tracing – my screenshot:
prism - noises.png
-> "Procedural Prism" ORBX download - https://render.otoy.com/downloads/d4/7c ... sm_01.orbx

--Try any NVIDIA Tuning (RTX 20-serie) or Ampere (RTX 30-serie) videocard - have you not same problem on this ORBX scene?

- wrong caustics (less visible) on mix material with “allow caustics” checked like chess material
caustics little visible-problem with allow caustics at photon kernel.png
But normal without "allow caustics" on mix material:
normal caustics without allow caustics at photon kernel.png
-> "Chess Procedural with glass material with photon tracing" ORBX download -
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
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karl
OctaneRender Team
Posts: 394
Joined: Sun Oct 13, 2019 11:26 pm

nuno1980 wrote:But... since 2022.1 XB1 (XB0?) has “the render began stucked” (= 1 sample per pixel) problem for new lightning icon unchecked by default in the bar.
My GPU usage (EVGA GeForce GTX 980 Ti SC+) is 99%-100% at photon tracing with lightning enabled. But is lightning enabled wrong = bug?

LASTEST EDIT: I forget... GeForce 511.65 driver, sorry. :)
Hi nuno1980, are you saying that the render does not progress past 1 sample per pixel when real time mode (lightning button) is not enabled? I see that real time mode is enabled in all of your screenshots (and the renders have completed) so I assume that's the case. Does this happen with every scene?
Raoul
Licensed Customer
Posts: 78
Joined: Sun May 25, 2014 8:24 am

roadmap:

"Metal and CUDA network render interoperability"

This is the #1 issue for us being able to continue using octane. Currently stuck on high sierra till this singular feature is developed.

just curious if theres any news on an ETA for this?
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nuno1980
Licensed Customer
Posts: 779
Joined: Sat Dec 18, 2010 10:04 pm

karu wrote:Hi nuno1980, are you saying that the render does not progress past 1 sample per pixel when real time mode (lightning button) is not enabled?
Yeah.
I see that real time mode is enabled in all of your screenshots (and the renders have completed) so I assume that's the case. Does this happen with every scene?
Lightning button enabled is the biased render, Brigade (Unreal Engine) and the low quality of the realism.

Lightning button disabled is the unbiased render and the high quality of the realism.

Are these phrases true?

But we don't find "lightning" button in the current manual online of Octane Render due to only version of "2021".
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
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