Beta 2.2 RC1: SoftImage XSI plugin testing thread
Next try 
face
[vimeo]http://www.vimeo.com/17056262[/vimeo]

face
[vimeo]http://www.vimeo.com/17056262[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi Guys,
I´m sorry for so many questions with topics that look so easy.
When I render my frame, the geometry of area light don´t appears to me.
Did I missing something to do?
Thanks
I´m sorry for so many questions with topics that look so easy.
When I render my frame, the geometry of area light don´t appears to me.
Did I missing something to do?
Thanks
Thats a work in progress, not implemented yet.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
An information what the next version can do.
- They will support the export of arealights as geometry.
- The project path will be also stored in the octane.ini file.
- I use the original normals from the instance shape for PointClouds and modified they. That has the effect, that the shape can have hard edges.
- Maybe some speed improvements on exporting particles.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
First test with 50.000 cubes.
From 73sec to 42sec
face
From 73sec to 42sec

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
A newbie question,
For now, any tipe of light can´t be imported, that´s right?
No infinite, point or spot with or without area light can´t be exported to octane.
Am I right?
Thanks
For now, any tipe of light can´t be imported, that´s right?
No infinite, point or spot with or without area light can´t be exported to octane.
Am I right?
Thanks
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
Correct. You can replicate points and spots using emitters, but there is no way to easily translate a traditional light setup from a 3d package to Octane.DI2011 wrote:A newbie question,
For now, any tipe of light can´t be imported, that´s right?
No infinite, point or spot with or without area light can´t be exported to octane.
Am I right?
Thanks
I don't even think anybody thought about doing it for an unbiased renderer before face mentioned the idea.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
Next try, from 42sec to 27sec...face wrote:First test with 50.000 cubes.
From 73sec to 42sec
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578