Cinema4D version 2021.1.2-(R2) (Obsolete 2021) 18.02.2022

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

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Kalua
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Hi, Aoktar
Latest version is very smooth.
Until recently I noticed the "Noise4D", which is pretty awesome! I see there are some differences compared to the "Noise" node.
I have been playing with it lately. I noticed, "transform node" doesn't work with this particular node right?
Regards,
Attachments
Noise4D with no Transform node works great
Noise4D with no Transform node works great
Noise4D with Transform node doesn't work
Noise4D with Transform node doesn't work
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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jayroth2020
OctaneRender Team
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Joined: Mon May 04, 2020 7:30 pm

Try adding a projection node.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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Kalua
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jayroth2020 wrote:Try adding a projection node.
Yes!
It did the job!
Thank you, jayroth2020.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
jayroth2020
OctaneRender Team
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You're welcome!
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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divasoft
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Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.
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Без имени-2.jpg
VladaStevanovic
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Posts: 3
Joined: Tue May 07, 2019 3:12 pm

divasoft wrote:Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Man you are using Octane 2020.2.5 R3 , this topic is for 2021 octane right?

You want to fix a physically correct thing , Your transparent plate has a reflection at the edges, which means that the same reflection will appear in the intersection edges
Doesn't that make sense to you?

Separate edges, problem solved.
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divasoft
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VladaStevanovic wrote:
divasoft wrote:Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Man you are using Octane 2020.2.5 R3 , this topic is for 2021 octane right?

You want to fix a physically correct thing , Your transparent plate has a reflection at the edges, which means that the same reflection will appear in the intersection edges
Doesn't that make sense to you?

Separate edges, problem solved.
There should not be any reflections at the intersection of the plane and the ball, because this area of the plane is completely transparent.
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Kalua
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divasoft wrote:
VladaStevanovic wrote:
divasoft wrote:Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Man you are using Octane 2020.2.5 R3 , this topic is for 2021 octane right?

You want to fix a physically correct thing , Your transparent plate has a reflection at the edges, which means that the same reflection will appear in the intersection edges
Doesn't that make sense to you?

Separate edges, problem solved.
There should not be any reflections at the intersection of the plane and the ball, because this area of the plane is completely transparent.
Have you tried:

- Play with Ray epsilon values
- Play with Diffuse, Specular and Scatter depth values;
- Nested dielectrics ticked off
- Alpha shadows
- Fake shadows

Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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SSmolak
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Please see how is wrong with AOV system. There are some issues.

Generally I want to add/mix Diffuse Indirect ( masked by Triplanar Y- from Wall Material ) with Beauty. Masked Indirect by Triplanar works fine but mixing this with Beauty no. Also Triplanar AOV should give black/white mask. There is need to use Range AOV but after that there is visible outline on mask border.
Attachments
aov.jpg
AOV.zip
(137.05 KiB) Downloaded 173 times
Architectural Visualizations http://www.archviz-4d.studio
HTK421
Licensed Customer
Posts: 23
Joined: Thu Mar 30, 2017 3:46 pm

This UI bug in the node editor has been around for a long time.
Many of the nodes are still not associated with a filter.
Snipaste_2022-02-23_15-19-56.jpg
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