Erikxtz wrote:Hello, is already implemented Scatter Poisson disk sampling in C4D plugin? I haven´t noticed any changes in the scatter distribution, or am I missing something?
When it mentioned that will implemented?
Oh, I thought that if new feature is announced here viewtopic.php?f=24&t=78621 it will be automatically implemented in the plugin. But probably I'm wrong Is somewhere a list of new features which are planned to be implemented for plugin?
jayroth2020 wrote:Non-Color Data is used for Normal maps, etc. Non-Color Data will produce the same result as the Linear sRGB + Legacy Gamma setting.
Thank you for your reply. But as you can see from my samples they do not produce the same result. On the second one (2021.1) the textures are set as Non-color data as default and they produce the wrong results. I have to manually change them into Linear sRGB to get the correct result. Maybe a plugin issue?
jayroth2020 wrote:If you think something is in error, then either post the scene here or file a ticket so that we can take a look.
Sure thing.
I sent the scene file as a private message to you along with how the outputs differ on different octane versions. I should also add that I'm using c4d R21.
Is there a reason we don't have a "Keep Upright" option in the Universal Camera like we do in Standalone?
Please correct me if it's in there somewhere but I don't see it.
Thanks in advance.
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D
Regarding Mikla's file and my previous comment about Non-Color Data, my answer was incomplete when I said that Non-Color Data was the same as Linear sRGB + Legacy Gamma. The Non-Color Data setting puts the gamma as 1.0, which will differ IF the image texture is expected to be 2.2 (or some other non 1.0 value).
New Image Texture nodes will correctly set the attribute to Linear sRGB + legacy gamma, and older scenes I have tested and loaded into the latest version of Octane (2021.1.1-R2) will do the same. To get the expected result, Mikla, you just need to change that value.
jayroth2020 wrote:Regarding Mikla's file and my previous comment about Non-Color Data, my answer was incomplete when I said that Non-Color Data was the same as Linear sRGB + Legacy Gamma. The Non-Color Data setting puts the gamma as 1.0, which will differ IF the image texture is expected to be 2.2 (or some other non 1.0 value).
New Image Texture nodes will correctly set the attribute to Linear sRGB + legacy gamma, and older scenes I have tested and loaded into the latest version of Octane (2021.1.1-R2) will do the same. To get the expected result, Mikla, you just need to change that value.
Hi Jay, thanks for the help. I do have the OctaneStudio-for-C4D-2021.1.1-R2-win and running it on Cinema4D R21.
Hi, Aoktar
The plugin is working really great so far.
One wish I have: When I use "Remove unused materials" command, materials used as "intersection" in "Clipping Material" are removed.
Could it be considered as used? One thing less to worry.
Regards,
Kalua wrote:Hi, Aoktar
The plugin is working really great so far.
One wish I have: When I use "Remove unused materials" command, materials used as "intersection" in "Clipping Material" are removed.
Could it be considered as used? One thing less to worry.
Regards,
It needs to be added to the function. Thanks for reminding