Oh, I thought that if new feature is announced here viewtopic.php?f=24&t=78621 it will be automatically implemented in the plugin. But probably I'm wrongaoktar wrote:When it mentioned that will implemented?Erikxtz wrote:Hello, is already implemented Scatter Poisson disk sampling in C4D plugin? I haven´t noticed any changes in the scatter distribution, or am I missing something?
Cinema4D version 2021.1.1-R3 (Previous stable) 01.02.2022
Moderators: ChrisHekman, aoktar
Thank you for your reply. But as you can see from my samples they do not produce the same result. On the second one (2021.1) the textures are set as Non-color data as default and they produce the wrong results. I have to manually change them into Linear sRGB to get the correct result. Maybe a plugin issue?jayroth2020 wrote:Non-Color Data is used for Normal maps, etc. Non-Color Data will produce the same result as the Linear sRGB + Legacy Gamma setting.
- jayroth2020

- Posts: 492
- Joined: Mon May 04, 2020 7:30 pm
If you think something is in error, then either post the scene here or file a ticket so that we can take a look.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Sure thing.jayroth2020 wrote:If you think something is in error, then either post the scene here or file a ticket so that we can take a look.
I sent the scene file as a private message to you along with how the outputs differ on different octane versions. I should also add that I'm using c4d R21.
Best.
- AaronWestwood

- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Thankyou thankyou! Very much appreciated and looking forward to itaoktar wrote:I'm not on this yet, will check when its turn comes. Happy new years!AaronWestwood wrote: Happy new year all! Just thought to re-query this to see if its do-able?
AW
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
Is there a reason we don't have a "Keep Upright" option in the Universal Camera like we do in Standalone?
Please correct me if it's in there somewhere but I don't see it.
Thanks in advance.
Please correct me if it's in there somewhere but I don't see it.
Thanks in advance.
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D
- jayroth2020

- Posts: 492
- Joined: Mon May 04, 2020 7:30 pm
Regarding Mikla's file and my previous comment about Non-Color Data, my answer was incomplete when I said that Non-Color Data was the same as Linear sRGB + Legacy Gamma. The Non-Color Data setting puts the gamma as 1.0, which will differ IF the image texture is expected to be 2.2 (or some other non 1.0 value).
New Image Texture nodes will correctly set the attribute to Linear sRGB + legacy gamma, and older scenes I have tested and loaded into the latest version of Octane (2021.1.1-R2) will do the same. To get the expected result, Mikla, you just need to change that value.
New Image Texture nodes will correctly set the attribute to Linear sRGB + legacy gamma, and older scenes I have tested and loaded into the latest version of Octane (2021.1.1-R2) will do the same. To get the expected result, Mikla, you just need to change that value.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Hi Jay, thanks for the help. I do have the OctaneStudio-for-C4D-2021.1.1-R2-win and running it on Cinema4D R21.jayroth2020 wrote:Regarding Mikla's file and my previous comment about Non-Color Data, my answer was incomplete when I said that Non-Color Data was the same as Linear sRGB + Legacy Gamma. The Non-Color Data setting puts the gamma as 1.0, which will differ IF the image texture is expected to be 2.2 (or some other non 1.0 value).
New Image Texture nodes will correctly set the attribute to Linear sRGB + legacy gamma, and older scenes I have tested and loaded into the latest version of Octane (2021.1.1-R2) will do the same. To get the expected result, Mikla, you just need to change that value.
Hi, Aoktar
The plugin is working really great so far.
One wish I have: When I use "Remove unused materials" command, materials used as "intersection" in "Clipping Material" are removed.
Could it be considered as used? One thing less to worry.
Regards,
The plugin is working really great so far.
One wish I have: When I use "Remove unused materials" command, materials used as "intersection" in "Clipping Material" are removed.
Could it be considered as used? One thing less to worry.
Regards,
C4D 2025.4 Octane 2025.4 v1.7.2, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
It needs to be added to the function. Thanks for remindingKalua wrote:Hi, Aoktar
The plugin is working really great so far.
One wish I have: When I use "Remove unused materials" command, materials used as "intersection" in "Clipping Material" are removed.
Could it be considered as used? One thing less to worry.
Regards,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
