wrong glass material between c4d and standalone
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- jayroth2020
- Posts: 486
- Joined: Mon May 04, 2020 7:30 pm
Hi Salmon, I suspected something like that. Let's start by removing the scattering node and see if you like the result. Glass is pretty simple overall: use an Octane Specular node, add a very tiny bit of roughness for clear glass (0.001 for example) and set your IOR to 1.52 (which is crown glass). Enable Fake Shadows for architectural glass. I often add a little green tint in the Transmission channel for realism.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
i've tried the "architectural glass" from Live DB and the problem still remains. You can see that in the Studio Standalonejayroth2020 wrote:Hi Salmon, I suspected something like that. Let's start by removing the scattering node and see if you like the result. Glass is pretty simple overall: use an Octane Specular node, add a very tiny bit of roughness for clear glass (0.001 for example) and set your IOR to 1.52 (which is crown glass). Enable Fake Shadows for architectural glass. I often add a little green tint in the Transmission channel for realism.
Also don't use this camera setup without baking to keyframes. It's like moving randomly.
I found this mesh is bugging it, looks like faces are with bad ordering. Probably you need to fix this mesh
I found this mesh is bugging it, looks like faces are with bad ordering. Probably you need to fix this mesh
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw



I have used the plugin DIN 3D to export the geometry from archicad to cinema 4d.
I never had problems to render in c4d but it seems i will have in octane studio standalone.
So i will check the export method from archicad.
Thanks Ahmet. Its not easy to find this kind of failure. I will go deep into this.
Last edited by salmon on Thu Dec 02, 2021 10:09 pm, edited 1 time in total.
- jayroth2020
- Posts: 486
- Joined: Mon May 04, 2020 7:30 pm
I disabled the fachadas Vidrio-Claro object, which is the glass, yet I still see these other shapes when I export to Standalone. That indicates there is another object in that same section, which has the material Pintura 21 or Pintura 22 applied. Upon further investigation, I suspect it is one of the objects in Pintura 21 causing the issue. Looking at the meshes in the objects with that material applied, the tesselation of those objects is not ideal. Likely fachadas Pintura-21. I would not be surprised to see an errant point in that object. Usually issues like these are geometry-related.
I have confirmed this by disabling that object and exporting to Standalone again. Bad geometry, which you will need to address. The Mesh Check command in Cinema is helpful for cleaning up these issues. Fortunately, this is a very simple shape, and you should be able to resolve the bad geometry rather quickly.
I have confirmed this by disabling that object and exporting to Standalone again. Bad geometry, which you will need to address. The Mesh Check command in Cinema is helpful for cleaning up these issues. Fortunately, this is a very simple shape, and you should be able to resolve the bad geometry rather quickly.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 486
- Joined: Mon May 04, 2020 7:30 pm
You're welcome. Most CAD systems create data that can give render engines trouble, it's just part of the game.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D