Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
Moderators: ChrisHekman, aoktar
I've updated to 2021.1-(R2) with a lot of fixes and small improvements. Enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
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Thank You....aoktar wrote:I've updated to 2021.1-(R2) with a lot of fixes and small improvements. Enjoy it!

C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.
btw. everything else is working great right now, plugin is super stable and fast. thank you
btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.
btw. everything else is working great right now, plugin is super stable and fast. thank you
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry for bad english, ID 5 was an example. Basically, any light exclusions in object tag doesnt work, no matter the ID number. I will DM you sample scene tomorrow.aoktar wrote:Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.
btw. everything else is working great right now, plugin is super stable and fast. thank you
Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Yes surely, seems like that something forgotten by me. Sorry too much changes and places to check. I'll fix that, thanks for asking!Kalua wrote:Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Heres sample scene.aoktar wrote:Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.
btw. everything else is working great right now, plugin is super stable and fast. thank you
https://we.tl/t-mRyDXeX8Yt
You are welcome!aoktar wrote:Yes surely, seems like that something forgotten by me. Sorry too much changes and places to check. I'll fix that, thanks for asking!Kalua wrote:Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
I am glad to help!
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
The AOV manager is really nice and also the custom AOV is awesome.
Question: is there any way to have one AOV per shader/material? Beside the conventional MATid, I would like to have each shader with a respective AOV layer.
Regards,
Question: is there any way to have one AOV per shader/material? Beside the conventional MATid, I would like to have each shader with a respective AOV layer.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect