Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021

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aoktar
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I've updated to 2021.1-(R2) with a lot of fixes and small improvements. Enjoy it!
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eyeonestudio
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aoktar wrote:I've updated to 2021.1-(R2) with a lot of fixes and small improvements. Enjoy it!
Thank You.... :)
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
IImk
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I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
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aoktar
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IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?
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IImk
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Joined: Fri Aug 16, 2019 8:16 pm

aoktar wrote:
IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?
Sorry for bad english, ID 5 was an example. Basically, any light exclusions in object tag doesnt work, no matter the ID number. I will DM you sample scene tomorrow.
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Kalua
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Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
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Screenshot 2021-11-18 110451.jpg
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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aoktar
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Kalua wrote:Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
Yes surely, seems like that something forgotten by me. Sorry too much changes and places to check. I'll fix that, thanks for asking!
Octane For Cinema 4D developer / 3d generalist

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IImk
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Posts: 14
Joined: Fri Aug 16, 2019 8:16 pm

aoktar wrote:
IImk wrote:I have a problem with "light pass mark" in oject tag. When trying to bypass some light IDs from object (ie. let only ID no.5 light it up), the object is still catching every light in the scene. Rolled back to 2020 and bypass is working again.

btw. everything else is working great right now, plugin is super stable and fast. thank you
Thanks for that but I cannot see any problems specific to 5rd ID. Could you send a sample scene?
Heres sample scene.
https://we.tl/t-mRyDXeX8Yt
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Kalua
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aoktar wrote:
Kalua wrote:Hi, Aoktar!
Thanks for the R2 upgrade! It is working great!
One question: shouldn't the AOV custom max ID be the same in AOV manager window and Object tag window?
Regards,
Yes surely, seems like that something forgotten by me. Sorry too much changes and places to check. I'll fix that, thanks for asking!
You are welcome!
I am glad to help!
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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Kalua
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The AOV manager is really nice and also the custom AOV is awesome.
Question: is there any way to have one AOV per shader/material? Beside the conventional MATid, I would like to have each shader with a respective AOV layer.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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