I still have this annoying problem, it is impossible to use max while rendering
max slowly during rendering
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YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
no ....
i remember last year when the render was on and i could keep working, changing materials etc... now in any kind of scene, everything just gets stuck
Just to remind I have 2x 3090 128Gb of ram ... I have already left the card that is connected to the monitor off for the rendering
i remember last year when the render was on and i could keep working, changing materials etc... now in any kind of scene, everything just gets stuck
Just to remind I have 2x 3090 128Gb of ram ... I have already left the card that is connected to the monitor off for the rendering
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
samsue wrote:no ....
i remember last year when the render was on and i could keep working, changing materials etc... now in any kind of scene, everything just gets stuck
Just to remind I have 2x 3090 128Gb of ram ... I have already left the card that is connected to the monitor off for the rendering
Hi samsue,
would you try the Nvidia Studio drivers 472.12 uninstalling the previous drivers using DDU unistaller driver tool?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,
I can't reproduce your issue, could you share your scene in pm (with textures too)
3dsMax > File > archive
Regards
Paride
I can't reproduce your issue, could you share your scene in pm (with textures too)
3dsMax > File > archive
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- neonZorglub
- Posts: 1018
- Joined: Sun Jul 31, 2016 10:08 pm
Hi samsue,samsue wrote:if you are rendering you can forget that octane also updates the mtsl and maps preview
The slow max viewport should have been fixed in 12.07.
This was most visible on scenes with a large number of textures, as there was unnecessary updates.
There is still a slow UI issue from the main render settings dialog; It should be fixed in the next release.
Thanks