Rendering overnight...

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[gk]
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Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

oh yeah for sure disable screensaver and standby modes as radiance says, thats a winner.
Ive rendered over 10.000 frames in octane over nights and whatever. Only time I had haults was in the early days, but the bugs was fixed and it has never happened after that.

-mads
Amiga 1000 with 2mb memory card
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Proupin
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definetely, screensaver off and everything's all right... Rad you think this might be avoidable in the future? Still, happy the solution was so decievingly simple :D
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Proupin wrote:definetely, screensaver off and everything's all right... Rad you think this might be avoidable in the future? Still, happy the solution was so decievingly simple :D
Not sure, this seems to be an interemittent os issue. I can run a screensaver here without issues. Are you using an OpenGL screensaver ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

If I remember correctly, I had an issue with Octane crashing on a screensaver as well. When I switched to a different screensaver, Octane worked fine. Sorry, but I don't remember which screensaver it was that caused the crashes (but it was one of the standard Windows 7 screensavers).
Win 7 Home Premium (64-bit) | Intel Core 2 Q9550 2.83GHz Quad-Core | GeForce GT 240 1GB PCI Express 2.0 x16 (NVIDIA driver v. 266.58 WHQL) | 4 GB DDR2 RAM |
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Proupin
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radiance wrote: Not sure, this seems to be an interemittent os issue. I can run a screensaver here without issues. Are you using an OpenGL screensaver ?
Radiance
The standard windows logo screensaver on black background
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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