How to render arnold like volume displacement with octane ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
bakanopower
Licensed Customer
Posts: 7
Joined: Fri Jul 19, 2019 7:00 am

I recently saw a rendering case made with Arnold on artstation.

After watching the tutorial, I know that was implemented using Arnold's volume displacement node.

I tried to reproduce this effect in 3dsmax with the octane renderer, using specular shader and volume node, but the displacement effect under the specular shader was somewhat unsatisfactory.

Later, I found that there is also a displacement under the volume node. But RGB textures have useless after connecting to this node.
After searching the tutorial, I know that I need to use osl textures, but the osl nodes of 3dsmax are not as many as in c4d, and I don't know where to find suitable osl textures.

Now I want to know whether this effect can be reproduced in the 3dsmax version of octane? I have been stuck at this step for 3 days.
please help me
Attachments
840F3E97-B39E-41FC-B389-A94C77841933.jpeg
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi bakanopower,
displacement position option works like in Octane for C4D so you can use the OSL scripts stored in C4D in 3dsMax as well.
Regards
Paride
Attachments
03.jpg
text02.osl
(169 Bytes) Downloaded 143 times
vdb.zip
(2.09 MiB) Downloaded 131 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
bakanopower
Licensed Customer
Posts: 7
Joined: Fri Jul 19, 2019 7:00 am

paride4331 wrote:Hi bakanopower,
displacement position option works like in Octane for C4D so you can use the OSL scripts stored in C4D in 3dsMax as well.
Regards
Paride
Thanks for you repley.
May I ask what version of max you are using?Because when I open this file, my 3dsmax prompts me that the version is too low.
In addition, when I render VDB file, there will always be black shadows in it. Is it wrong where I set it up?
And can I convert the object to VDB in 3dsmax? Like in the first picture.
Attachments
aa.jpg
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi bakanopower,
please try my updated sample, using Octane for 3dsMax 2020.2.5 11.11
3dsmax does not natively create .vdb, you need plugins like PhonixFD.
Regards
Paride
Attachments
vdb.zip
(2.07 MiB) Downloaded 143 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
bakanopower
Licensed Customer
Posts: 7
Joined: Fri Jul 19, 2019 7:00 am

paride4331 wrote:Hi bakanopower,
please try my updated sample, using Octane for 3dsMax 2020.2.5 11.11
3dsmax does not natively create .vdb, you need plugins like PhonixFD.
Regards
Paride
Wow thanks for your answer
I can now use Tyflow to create a VDB format model and import it into the Octane volume~
However, I still have a question, that is, the UV of the object created by Octane Volume is determined based on the UV before it is converted to the VDB file? Or is there any other UV distribution method?
Post Reply

Return to “Autodesk 3Ds Max”