Is there maybe a way to make the window Plugins > OctaneExport > OctaneExport floating, so that it is still possible to use Cinema 4D underneath?
::mate::
Octane exporter for C4D version 0.10 (obsolete)
Moderators: ChrisHekman, aoktar
SEHSUCHT Berlin - 22x GTX 780
This will be available with version 0.11.mate wrote:Is there maybe a way to make the window Plugins > OctaneExport > OctaneExport floating, so that it is still possible to use Cinema 4D underneath?
::mate::
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
That would be sweet! Would cut down the clicks to update a scene from 6 in C4D to 1.
SEHSUCHT Berlin - 22x GTX 780
For now, you can always use the export + render command, to which you can even assign a short cut. It was was especially added for 1-key updates.mate wrote:That would be sweet! Would cut down the clicks to update a scene from 6 in C4D to 1.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Right, but this method loses the changes i made in Octane, right?abstrax wrote:For now, you can always use the export + render command, to which you can even assign a short cut. It was was especially added for 1-key updates.mate wrote:That would be sweet! Would cut down the clicks to update a scene from 6 in C4D to 1.
Cheers,
Marcus
SEHSUCHT Berlin - 22x GTX 780
Hm may it would be a nice addition to octane to import FBX instead of OBJ. You can embedd a lot more sceneinformations into FBX than in OBJ. I think it would make plugIn development alot less stressfull than it is now. Or release an API to directly write Octane-Files.
The current export system is certainly not the end of the exporter development. I reckon it was chosen because Refractive wanted a simple interface to get stuff into Octane, which allows the exporter developers to get up to speed vairly quickly and to have them all at a similar level when 1.0 is released.Angbor3D wrote:Hm may it would be a nice addition to octane to import FBX instead of OBJ. You can embedd a lot more sceneinformations into FBX than in OBJ. I think it would make plugIn development alot less stressfull than it is now. Or release an API to directly write Octane-Files.
-> I'm not sure yet, what the future path will be here, as there are several possibilities, but don't worry this is not the final "solution". It's just a first step.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Any plans for a new version anytime soon?
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Any plans for a new version anytime soon?
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
I am satisfied with this system. Once resolved animation, then it would make sense to FBX, COLLADA, etc.
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)