Motion blur issue with child of camera

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Heerko
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Joined: Sun Feb 22, 2015 2:39 pm
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Hi,

I have a problem where I have a child object of a camera gets way too much motion blur. The camera is travelling a distance, but the child object is almost not moving in relationship to the camera. So there should be hardly any motion blur.

I have tried putting an octane object tag on it, forcing it to disable blur (or all the other options). I've moved the object out of the camera and constraint it with a tag to the camera. But nothing helps.

Is there a solution to this? (oh and I don't want to turn on 'disable camera m.blur, because I do need that motion blur on the other objects in the scene)


Example scene included.
Win 10, 4090 FE, AMD Ryzen 9 7950X, ASUS ROG Crosshair X670E Hero, 2X Kingston Fury Beast KF552C40BBK2-64, Seagate FireCuda 530
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Heerko
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And the file
Attachments
OctaneForumTemp.zip
The file
(45.91 KiB) Downloaded 74 times
Win 10, 4090 FE, AMD Ryzen 9 7950X, ASUS ROG Crosshair X670E Hero, 2X Kingston Fury Beast KF552C40BBK2-64, Seagate FireCuda 530
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aoktar
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1-Do not trust LV for motion blur without know how it works. It requires resending the scene or going back/forward in the timeline.
2-See picture.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

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Heerko
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Joined: Sun Feb 22, 2015 2:39 pm
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Thanks Aoktar! It was indeed LV playing tricks on me, renders good in PV
Win 10, 4090 FE, AMD Ryzen 9 7950X, ASUS ROG Crosshair X670E Hero, 2X Kingston Fury Beast KF552C40BBK2-64, Seagate FireCuda 530
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