Hi,
I have a problem where I have a child object of a camera gets way too much motion blur. The camera is travelling a distance, but the child object is almost not moving in relationship to the camera. So there should be hardly any motion blur.
I have tried putting an octane object tag on it, forcing it to disable blur (or all the other options). I've moved the object out of the camera and constraint it with a tag to the camera. But nothing helps.
Is there a solution to this? (oh and I don't want to turn on 'disable camera m.blur, because I do need that motion blur on the other objects in the scene)
Example scene included.
Motion blur issue with child of camera
Moderators: ChrisHekman, aoktar
Win 10, 4090 FE, AMD Ryzen 9 7950X, ASUS ROG Crosshair X670E Hero, 2X Kingston Fury Beast KF552C40BBK2-64, Seagate FireCuda 530
And the file
- Attachments
-
- OctaneForumTemp.zip
- The file
- (45.91 KiB) Downloaded 74 times
Win 10, 4090 FE, AMD Ryzen 9 7950X, ASUS ROG Crosshair X670E Hero, 2X Kingston Fury Beast KF552C40BBK2-64, Seagate FireCuda 530
Thanks Aoktar! It was indeed LV playing tricks on me, renders good in PV
Win 10, 4090 FE, AMD Ryzen 9 7950X, ASUS ROG Crosshair X670E Hero, 2X Kingston Fury Beast KF552C40BBK2-64, Seagate FireCuda 530