Cinema4D version 2020.2-R3 (Obsolete stable) 19.02.2021
Moderators: ChrisHekman, aoktar
I don't remember if it was before but changing PMC render settings doesn't update in LiveViewer automatically. LV needs to be updated by simple camera move.
Architectural Visualizations http://www.archviz-4d.studio
I have been testing some animation projects and have realised something:
Geometry with a displaced shader doesn't produce motionblur? Is that correct?
https://vimeo.com/514494921?fbclid=IwAR ... 3FSfKiRtAI
In this video, all the walls and ceiling have a not displaced white plaster. The wooden floor has it and I couldn't notice motion blur.
Please confirm ths is correct.
Cheers,
Geometry with a displaced shader doesn't produce motionblur? Is that correct?
https://vimeo.com/514494921?fbclid=IwAR ... 3FSfKiRtAI
In this video, all the walls and ceiling have a not displaced white plaster. The wooden floor has it and I couldn't notice motion blur.
Please confirm ths is correct.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Yes correctKalua wrote:I have been testing some animation projects and have realised something:
Geometry with a displaced shader doesn't produce motionblur? Is that correct?
https://vimeo.com/514494921?fbclid=IwAR ... 3FSfKiRtAI
In this video, all the walls and ceiling have a not displaced white plaster. The wooden floor has it and I couldn't notice motion blur.
Please confirm ths is correct.
Cheers,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jayroth2020
- Posts: 486
- Joined: Mon May 04, 2020 7:30 pm
Texture displacement does not support motion blur, but vertex displacement does. Vertex displacement requires a much higher density mesh to start with, however. You can read about it here:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
It happens to me randomly. Can't tell the pattern.SRCOBB wrote:I don't know if anybody else has had this - in these last couple of 2020 releases, when the denoiser is applied the whole screen just goes black in the live viewer. MAC Cuda version -OSX 10.13.6
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
So, I have been using 2020.2 R3, and tried the toon shader: it keeps crashing Octane. I must close C4D and reopen it.
Regards,
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Hi Beppe, is this about going to be fixed anytime soon?bepeg4d wrote:About 2020.2 Mac CUDA versions, sorry, there are issues in the core SDK with this version, and both AI Denoiser and AI Up Sampling are giving CUDA error 700 also in Standalone .
The core devs are investigating the issue, and will be fixed in the next update.
In the meantime, please go back to 2020.2-RC6 Mac CUDA version:
Enterprise c4doctane 2020.2-RC6 Mac CUDA
Studio c4doctane 2020.2-RC6 Mac CUDA
ciao Beppe
Thank you!
Markus
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Hi Kalua and 3dworks,
in both cases, we need to wait for the upcoming 2020.2.1 SDK for a fix.
ciao Beppe
in both cases, we need to wait for the upcoming 2020.2.1 SDK for a fix.
ciao Beppe
Thank you, Beppebepeg4d wrote:Hi Kalua and 3dworks,
in both cases, we need to wait for the upcoming 2020.2.1 SDK for a fix.
ciao Beppe
Since we are on R3, I thought they were already solved.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect