Cinema4D version 2020.2-R3 (Obsolete stable) 19.02.2021

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SSmolak
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I don't remember if it was before but changing PMC render settings doesn't update in LiveViewer automatically. LV needs to be updated by simple camera move.
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Kalua
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I have been testing some animation projects and have realised something:
Geometry with a displaced shader doesn't produce motionblur? Is that correct?

https://vimeo.com/514494921?fbclid=IwAR ... 3FSfKiRtAI

In this video, all the walls and ceiling have a not displaced white plaster. The wooden floor has it and I couldn't notice motion blur.
Please confirm ths is correct.
Cheers,
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Wood Shader with displacement won't produce motion blur
Wood Shader with displacement won't produce motion blur
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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aoktar
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Kalua wrote:I have been testing some animation projects and have realised something:
Geometry with a displaced shader doesn't produce motionblur? Is that correct?

https://vimeo.com/514494921?fbclid=IwAR ... 3FSfKiRtAI

In this video, all the walls and ceiling have a not displaced white plaster. The wooden floor has it and I couldn't notice motion blur.
Please confirm ths is correct.
Cheers,
Yes correct
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jayroth2020
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Texture displacement does not support motion blur, but vertex displacement does. Vertex displacement requires a much higher density mesh to start with, however. You can read about it here:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
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SRCOBB
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I don't know if anybody else has had this - in these last couple of 2020 releases, when the denoiser is applied the whole screen just goes black in the live viewer. MAC Cuda version -OSX 10.13.6
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Kalua
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SRCOBB wrote:I don't know if anybody else has had this - in these last couple of 2020 releases, when the denoiser is applied the whole screen just goes black in the live viewer. MAC Cuda version -OSX 10.13.6
It happens to me randomly. Can't tell the pattern.
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Kalua
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So, I have been using 2020.2 R3, and tried the toon shader: it keeps crashing Octane. I must close C4D and reopen it.
Regards,
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Toon shader has issues
Toon shader has issues
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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3dworks
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bepeg4d wrote:About 2020.2 Mac CUDA versions, sorry, there are issues in the core SDK with this version, and both AI Denoiser and AI Up Sampling are giving CUDA error 700 also in Standalone .
The core devs are investigating the issue, and will be fixed in the next update.

In the meantime, please go back to 2020.2-RC6 Mac CUDA version:
Enterprise c4doctane 2020.2-RC6 Mac CUDA
Studio c4doctane 2020.2-RC6 Mac CUDA

ciao Beppe
Hi Beppe, is this about going to be fixed anytime soon?

Thank you!

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bepeg4d
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Hi Kalua and 3dworks,
in both cases, we need to wait for the upcoming 2020.2.1 SDK for a fix.

ciao Beppe
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Kalua
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bepeg4d wrote:Hi Kalua and 3dworks,
in both cases, we need to wait for the upcoming 2020.2.1 SDK for a fix.

ciao Beppe
Thank you, Beppe
Since we are on R3, I thought they were already solved.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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