[Help!] Bizarre change to the PMC Caustics after Updating

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

So, after getting my 3080 I wanted to test it out on something tricky. On that end after downloading RC7 and updating the Nvidia driver to 461.40, I'm seeing some really weird caustic light transmission from the PMC kernel. Caustics seem to be extremely diffused and soft rather than the stronger and sharper results I was expecting.
Before:
What it should look like.PNG
After:
What Looks like now.PNG
Note the difference on all specular reflections, indirect lighting and the caustic coloring.

Normally I wouldn't worry so much, as I could just go back to the XB1 to continue where I left off..... but it seems like the issue now persisting even with XB1.

I tried reinstalling the older drivers I had (460.89) but the problem still persists. I even tried getting rid of the CudaDNN update that the new octane version installed.... Nothing seems to have worked.

Has anyone seen anything like this before? As one can imagine this is quite concerning, as this kind of completely seems to have changed the expected out come of octanes output. Is there something I've missed in resolving this issue, something that could have gotten mucked up by either of these updates?

Draydin_r
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

After testing with other renderers, I can now confirm that something is amiss with Nvidia's latest drivers and something occurs that prevent is form being resolved by reinstalling old drivers..... Can anyone confirm this (or is willing to verify)?
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
User avatar
nuno1980
Licensed Customer
Posts: 783
Joined: Sat Dec 18, 2010 10:04 pm

The difference of brightness between the full screen rendered and the region picking rendered is almost none, low or high because -> not graphics driver issue but yes PMC implementation issue - v2.x and any version (since 2011 as new PMC kernel launched) too. ;)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Actually with the tests done with Unity, Unreal and Octane it was a Driver update issue. Each rendered lighting slightly differently (often brighter) than what they has done prior (we tested it with previous builds on our SVN).

Sadly, when post driver update, 4 separate programs produce different results when rendering lighting, it's likely a driver issue :P
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
Post Reply

Return to “Development Build Releases”