acc24ex wrote:https://drive.google.com/file/d/0B3EjhlrSE1lHZ1pJSWdIQ0NKTnc/view?usp=sharing
this even an older one..
thanks
acc24ex wrote:https://drive.google.com/file/d/0B3EjhlrSE1lHZ1pJSWdIQ0NKTnc/view?usp=sharing
this even an older one..
nick73 wrote:Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being used. Actually I don't use more than one channel, but I have bought objects with 2 channels. I convert them with 3ds plugin and use them in Archicad plugin (so only export to orbx). Thank You!!
neonZorglub wrote:nick73 wrote:Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being used. Actually I don't use more than one channel, but I have bought objects with 2 channels. I convert them with 3ds plugin and use them in Archicad plugin (so only export to orbx). Thank You!!
Hi nick73,
Export of 3 UV channels works, but you need to check a few things:
-check that the channels are used, by an octane textures having the corresponding channel number set in a Mesh UV projection set in the Projection slot.
-make sure to use 'Enable ABC export' when exporting to orbx. (there seems to be a wrong channel assignment when this is disabled.. I'll look into it asap..)
Here is a sample with 3 UV channels:
Thanks
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