thanks
OctaneRender® for 3ds max® v2020.2 RC6 - 11.04 TEST
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- javierluisbravo
- Posts: 75
- Joined: Mon Jul 04, 2016 6:10 pm
- Location: Argentina
Hi neonZorglub!
thanks a lot... just a thing..
the pixels above 1.0 get chopped out... when saving an exr file...
this workflows are chaning so much.. what i did to make it work does not work anymore..
i need the extra data.. the raw data of the exr file.. to do comp in nuke or in after effects... where then the srgb is applied..
even i tried lot of things.. always the exr is save from 0 to 1.0... nothing above..
what am i missing... i already turned off gamma hack and put all in linear as always... exr 32 bit..
wheres the magic button to make that happen?
thanks!
thanks a lot... just a thing..
the pixels above 1.0 get chopped out... when saving an exr file...
this workflows are chaning so much.. what i did to make it work does not work anymore..
i need the extra data.. the raw data of the exr file.. to do comp in nuke or in after effects... where then the srgb is applied..
even i tried lot of things.. always the exr is save from 0 to 1.0... nothing above..
what am i missing... i already turned off gamma hack and put all in linear as always... exr 32 bit..
wheres the magic button to make that happen?

thanks!
- javierluisbravo
- Posts: 75
- Joined: Mon Jul 04, 2016 6:10 pm
- Location: Argentina
well...
installing version 2020.1.5 i was able to figure out what was happening... as i made it work in 2020.1.5.
it's something in the renderer tone mapper: HDR.. (theres no more HDR LINEAL there...)
https://ibb.co/8xkxrxV
Tell me if those options are in other place.. i think that there was a problem when ocio /aces got implemented..
if i can't render in raw the exr files are useless..
i hope it's something i am missing...
thanks in advanced!
installing version 2020.1.5 i was able to figure out what was happening... as i made it work in 2020.1.5.
it's something in the renderer tone mapper: HDR.. (theres no more HDR LINEAL there...)
https://ibb.co/8xkxrxV
Tell me if those options are in other place.. i think that there was a problem when ocio /aces got implemented..
if i can't render in raw the exr files are useless..
i hope it's something i am missing...
thanks in advanced!
Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being used. Actually I don't use more than one channel, but I have bought objects with 2 channels. I convert them with 3ds plugin and use them in Archicad plugin (so only export to orbx). Thank You!!
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being used. Actually I don't use more than one channel, but I have bought objects with 2 channels. I convert them with 3ds plugin and use them in Archicad plugin (so only export to orbx). Thank You!!
- javierluisbravo
- Posts: 75
- Joined: Mon Jul 04, 2016 6:10 pm
- Location: Argentina
Well..
after a paride post i found out the issue:
=> pixels are clamped over 1 in the render buffer of 3dsamax, when OCIO is turned off / disabled / or no config file
=> when Ocio is setup properly... the pixels are not clamped (unless you put srgb in OCIO color space)
I know the hard stuff that AcesCG / OCIO setup is..when 3dsmax is not even prepared for that yet..
i have been strungling with that in Nuke, After and clarisse...
and as 3dsmax is like delayed with all this.. i could set it up in Vray.. and now i have to find the workflow in Octane to make all match..
Thanks for putting OCIO and AcesCG here... as AcesCG is the way to go to make all more realistic renders..
after a paride post i found out the issue:
=> pixels are clamped over 1 in the render buffer of 3dsamax, when OCIO is turned off / disabled / or no config file
=> when Ocio is setup properly... the pixels are not clamped (unless you put srgb in OCIO color space)
I know the hard stuff that AcesCG / OCIO setup is..when 3dsmax is not even prepared for that yet..
i have been strungling with that in Nuke, After and clarisse...
and as 3dsmax is like delayed with all this.. i could set it up in Vray.. and now i have to find the workflow in Octane to make all match..
Thanks for putting OCIO and AcesCG here... as AcesCG is the way to go to make all more realistic renders..
- andrey.krivulya
- Posts: 129
- Joined: Wed Apr 06, 2016 6:15 pm
- Contact:
When I click "Open Octane Viewport" then close it - I saw this... And can't start the next IPR render. This happens in each scene =)
As I understand, this will be fixed in the next version?
Thank you
Best regards,
Andrew.
As I understand, this will be fixed in the next version?
Thank you
Best regards,
Andrew.
win 10 /64x Intel Core i9-11980HK - 64Gb RAM - 3080 Laptop - 16Gb VRAM - AERO 15 OLED YD
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
Hi nick73,nick73 wrote:Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being used. Actually I don't use more than one channel, but I have bought objects with 2 channels. I convert them with 3ds plugin and use them in Archicad plugin (so only export to orbx). Thank You!!
Export of 3 UV channels works, but you need to check a few things:
-check that the channels are used, by an octane textures having the corresponding channel number set in a Mesh UV projection set in the Projection slot.
-make sure to use 'Enable ABC export' when exporting to orbx. (there seems to be a wrong channel assignment when this is disabled.. I'll look into it asap..)
Here is a sample with 3 UV channels: Thanks
Hi neonZorglub,neonZorglub wrote:Hi nick73,nick73 wrote:Hello neonZorglub,
I know you are having a very busy time because of the versions continuously. When you have time can you fix that? Right now 3ds exporter to orbx sends only the first channel of UV mapping. Since Octane uses 3 UV channels it should send all of them or check if any of them is being used. Actually I don't use more than one channel, but I have bought objects with 2 channels. I convert them with 3ds plugin and use them in Archicad plugin (so only export to orbx). Thank You!!
Export of 3 UV channels works, but you need to check a few things:
-check that the channels are used, by an octane textures having the corresponding channel number set in a Mesh UV projection set in the Projection slot.
-make sure to use 'Enable ABC export' when exporting to orbx. (there seems to be a wrong channel assignment when this is disabled.. I'll look into it asap..)
Here is a sample with 3 UV channels: Thanks
It works!! "Enable ABC Export" have been the issue. Thank You!!
Hi Paride,
Can you please send this link to developers? viewtopic.php?f=81&t=75652
Especially when using filter type in displacement sometimes it won't render Thanks
Can you please send this link to developers? viewtopic.php?f=81&t=75652
Especially when using filter type in displacement sometimes it won't render Thanks