OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

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artzgodka
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juanjgon wrote:
artzgodka wrote:when using this version on a 2xGTX 1080 ti, I have an LW crash when Octane does denoiser
Do you have the nvidia drivers updated to the latest STUDIO version available?

Thanks,
-Juanjo
yes I updated
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
dmodric
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Same here. Crashes as soon as I hit out of core with 3GB or more on mine 2070s 8 GB card. I have to turn off denoising and RTX and then it will maybe work. NVlink doesn't help/doesn't work.
Back to 4.05.
Maybe one day when I buy 24 GB card I will be back. It has been over a year now and my subscription is a waste of money.
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artzgodka
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dmodric wrote:Same here. Crashes as soon as I hit out of core with 3GB or more on mine 2070s 8 GB card. I have to turn off denoising and RTX and then it will maybe work. NVlink doesn't help/doesn't work.
Back to 4.05.
Maybe one day when I buy 24 GB card I will be back. It has been over a year now and my subscription is a waste of money.
I have problem only this ver. of Octane 2020.2.0.0, on every previous version of Octane, everything works fine and I've been using Octane commercially for 1.5 years
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
dmodric
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It works fine when I have scenes that fit in VRAM, I do architecture work and I have a lot of assets and my scenes are often out of core. Maybe it is something wrong with my config, I don't know. But 4.05 works perfectly.
I would be grateful if someone could share a large scene that works for him in out of core in 2020, so I can test it.
__________
AMD3600/X570/64GB/2x2070S
ASUS ROG Strix SCAR 17 G733 AMDRyzen7/64GB/3080 16GB
artzgodka
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now i am on the RTX 3090 and it works great
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pixelsmack
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So that's what "nested dielectrics" meant? I thought it was some nodal thing. It's simply having meshes inside meshes with glass type materials? That wasn't possible before? I mean it's cool. Just didn't understand the term.
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BorisGoreta
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To get EXR image exported correctly I need to check get full HDRI image, but then the normal LW exported render gets the wrong gamma. Is it possible to export full HDRI exr untonemapped and normal 8 but PNG tonemapped image ( as seen in IPR ) in the same render pass ?
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

pixelsmack wrote:So that's what "nested dielectrics" meant? I thought it was some nodal thing. It's simply having meshes inside meshes with glass type materials? That wasn't possible before? I mean it's cool. Just didn't understand the term.
You have more information about the new features here, including the nested dielectrics:
viewtopic.php?f=15&t=75728

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
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BorisGoreta wrote:To get EXR image exported correctly I need to check get full HDRI image, but then the normal LW exported render gets the wrong gamma. Is it possible to export full HDRI exr untonemapped and normal 8 but PNG tonemapped image ( as seen in IPR ) in the same render pass ?
This is not possible currently because the same option is used for saving and to get the rendered images, but I'll take a look at it to check if it is possible adding a new option to get the tonemmaped 8bit data.

Thanks,
-Juanjo
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promity
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Location: Russia

I found a problem with Displacement:
https://youtu.be/PEi2Oljnimw
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
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