Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020

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pxlntwrk
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VVG wrote:Where to get information on new nodes?
How to work with them?
- New texture nodes: composite..
Hi,
Here is a video showing how to create a "Lightmixer" type setup with the new AOV system.

Image
Light mix with AOV system - Octane Render and Cinema 4d

Cheers!
:::::::::::::::::
pxlntwrk.net
gergo_szabo22
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Posts: 16
Joined: Wed Apr 06, 2016 6:35 pm

hey,

does network render work with this version?

im getting an "invalid version (8.01.5 [0])" error at the node list in the network preferences menu.

thanks!
VVG
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pxlntwrk wrote:
VVG wrote:Where to get information on new nodes?
How to work with them?
- New texture nodes: composite..
Hi,
Here is a video showing how to create a "Lightmixer" type setup with the new AOV system.

Cheers!
thanx!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
wrapthereal66
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run so smoothly ! i don't have any probleme by far with my 2X 3090 ! Zero crash ! :D thanks you !!
VVG
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aoktar wrote: I don't have any manual yet. Not complicated to solve that for my opinion. There will be update on manual when stable version out. This is a preview version. Please read first post why I release it.

rayswitch = raytype osl viewtopic.php?f=21&t=71597 and viewtopic.php?f=87&t=67849

chaos node - very slow, i know this is a kernel problem
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
useruser
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Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

hi ahmet,

during setting up a project i find a strange behavoir with refractions:

rendered with oc 2020.1.5_R4
oc_2020.1.png
and rendered with

2020.2-RC5 (Preview release)
oc_2020.2.png
is that a known issue?
if you want i send you the projectfiles via PM

beside that: during the last 3 days oc2020.2-RC5 (Preview release) works very stable!
great job (as usual) ahmet! thanks a lot for the new version!
cheers
oli
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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Kalua
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useruser wrote:hi ahmet,

during setting up a project i find a strange behavoir with refractions:

rendered with oc 2020.1.5_R4
oc_2020.1.png
and rendered with

2020.2-RC5 (Preview release)
oc_2020.2.png
is that a known issue?
if you want i send you the projectfiles via PM

beside that: during the last 3 days oc2020.2-RC5 (Preview release) works very stable!
great job (as usual) ahmet! thanks a lot for the new version!
cheers
oli
There seems to be some intersecting speculars there. Have you tried to disable the new <<nested dieletrics>> feature? Or pherheps play with material priorities?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
useruser
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hi kalua,
disabling "nested dielectics" works!
i doublechecked the geometry: no intersectictions or some other nasty stuff. i also played
with ray-epilon-value: no effect.i have to disable "nested dielectics" to get rid of this render-failure.
thanks! :)
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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Kalua
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useruser wrote:hi kalua,
disabling "nested dielectics" works!
i doublechecked the geometry: no intersectictions or some other nasty stuff. i also played
with ray-epilon-value: no effect.i have to disable "nested dielectics" to get rid of this render-failure.
thanks! :)
It is no render-failure: You must set priorities values to those materials, because you seem to have a specular shader intersecting another body with different shader. You will find the priority value in shader's common tab.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
VitaliyHavrylyuk
Licensed Customer
Posts: 6
Joined: Thu Jan 26, 2017 11:02 pm

Hi,

Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in this pre-release.

Thanks! :D
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