aoktar wrote:
I don't have any manual yet. Not complicated to solve that for my opinion. There will be update on manual when stable version out. This is a preview version. Please read first post why I release it.
during setting up a project i find a strange behavoir with refractions:
rendered with oc 2020.1.5_R4
and rendered with
2020.2-RC5 (Preview release)
is that a known issue?
if you want i send you the projectfiles via PM
beside that: during the last 3 days oc2020.2-RC5 (Preview release) works very stable!
great job (as usual) ahmet! thanks a lot for the new version!
cheers
oli
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
during setting up a project i find a strange behavoir with refractions:
rendered with oc 2020.1.5_R4
oc_2020.1.png
and rendered with
2020.2-RC5 (Preview release)
oc_2020.2.png
is that a known issue?
if you want i send you the projectfiles via PM
beside that: during the last 3 days oc2020.2-RC5 (Preview release) works very stable!
great job (as usual) ahmet! thanks a lot for the new version!
cheers
oli
There seems to be some intersecting speculars there. Have you tried to disable the new <<nested dieletrics>> feature? Or pherheps play with material priorities?
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta https://www.behance.net/PaperArchitect
hi kalua,
disabling "nested dielectics" works!
i doublechecked the geometry: no intersectictions or some other nasty stuff. i also played
with ray-epilon-value: no effect.i have to disable "nested dielectics" to get rid of this render-failure.
thanks!
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
useruser wrote:hi kalua,
disabling "nested dielectics" works!
i doublechecked the geometry: no intersectictions or some other nasty stuff. i also played
with ray-epilon-value: no effect.i have to disable "nested dielectics" to get rid of this render-failure.
thanks!
It is no render-failure: You must set priorities values to those materials, because you seem to have a specular shader intersecting another body with different shader. You will find the priority value in shader's common tab.
Cheers,
C4D 2025.1.1 Octane 2026.1 v1.8.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
Octane User since V1 Beta https://www.behance.net/PaperArchitect
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in this pre-release.