Hi,
I created a t-shirt, from Marvelous Designer and imported in Cinema 4d.
But I have no idea to create the material:cotton with a silkscreen.
Intention is to create something like this: https://www.innoventerprise.com/wp-cont ... -Cargo.jpg
How should I start with this? Do I have to use Substance Painter and import it in C4d?
Or can I do this with just C4d and the octane plugin?
Thanks,
Tim
Silkscreen on T-shirt
Moderators: ChrisHekman, aoktar
Hi,
sincerely, it is a very long time that I don’t use Marvelous, but, if I remember well, the mesh is exported with proper uvs, so you should not have any issue in preparing your materials directly in c4doctane.
ciao Beppe
sincerely, it is a very long time that I don’t use Marvelous, but, if I remember well, the mesh is exported with proper uvs, so you should not have any issue in preparing your materials directly in c4doctane.
ciao Beppe
Hi
I forgot to mention I made the t-shirt in Marvelous, then I exported in Zbrush to add some wrinkles, and then I imported as an fbx in Cinema4d.
Is there any tutorial that show how to prepare these materials in C4d Octane?
Best,
Tim
Hi Beppe,bepeg4d wrote:Hi,
sincerely, it is a very long time that I don’t use Marvelous, but, if I remember well, the mesh is exported with proper uvs, so you should not have any issue in preparing your materials directly in c4doctane.
ciao Beppe
I forgot to mention I made the t-shirt in Marvelous, then I exported in Zbrush to add some wrinkles, and then I imported as an fbx in Cinema4d.
Is there any tutorial that show how to prepare these materials in C4d Octane?
Best,
Tim
Hi,
about Zbrush, please, have a look at this document here:
https://docs.otoy.com/StandaloneH_STA/S ... mpMaps.htm
About cloth material in Octane, if your mesh is single side, you can start with a Diffuse with Transmission (mixed with a Glossy), or an Universal with Diffuse Transmission.
If your mesh has thickness, better to start with a Specular, or Universal with Specular Transmission, and Scattering Medium node.
The Sheen parameter in Universal or Glossy materials is very useful for mimic the cloth material behavior.
ciao Beppe
about Zbrush, please, have a look at this document here:
https://docs.otoy.com/StandaloneH_STA/S ... mpMaps.htm
About cloth material in Octane, if your mesh is single side, you can start with a Diffuse with Transmission (mixed with a Glossy), or an Universal with Diffuse Transmission.
If your mesh has thickness, better to start with a Specular, or Universal with Specular Transmission, and Scattering Medium node.
The Sheen parameter in Universal or Glossy materials is very useful for mimic the cloth material behavior.
ciao Beppe