I am facing some issues with the Rounded Edge feature. Any idea why it looks like this?
Blender 8.1, OctaneRender_Enterprise_2019_1_5_win, OctaneServer_Studio_2019.1.5_20.7_stable. GeForce RTX 2070 newest driver.
[SOLVED] Rounded Edge with the Universal Material
What's the scale of your objects? If they are very small, a rounding radius of 1 may be the problem. Remember that this is just a rendering trick with normals, not any actual geometry modification. I've also seen similar render glitches with the Octane edge rounding option when vertex or face normals were out of whack on certain objects, particularly primitives. One quick-n-dirty work around was exporting the geometry as .obj then re-importing.
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Hello,Chimera wrote:I am facing some issues with the Rounded Edge feature. Any idea why it looks like this?
Blender 8.1, OctaneRender_Enterprise_2019_1_5_win, OctaneServer_Studio_2019.1.5_20.7_stable. GeForce RTX 2070 newest driver.
have you used Accurate mode in Round edge node? Fast mode give such artifacts as on your screenshot.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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System – Windows 11
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The option is on the Round Edge node:
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
IMHO accurate should be the default mode because fast doesn’t work in 90% of the the cases.
- linograndiotoy
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Accurate mode has been set as the default mode since several builds already.Obizzz wrote:IMHO accurate should be the default mode because fast doesn’t work in 90% of the the cases.
So you don't have to plug in the rounded edge node and can just set a radius like in the original post of this thread?linograndiotoy wrote:Accurate mode has been set as the default mode since several builds already.Obizzz wrote:IMHO accurate should be the default mode because fast doesn’t work in 90% of the the cases.