by birdovous » Thu Jul 09, 2020 5:50 am
birdovous
Thu Jul 09, 2020 5:50 am
I think it is a "known" bug - at least to me as I encounter it time to time myself. After loading the scene and opening the viewport some of the objects in the scenes are rotated incorrectly and forcing scene rebuild via the viewport reload button is required to make things right.
Sometimes the viewport stops following the camera, so rotating/tilting/zooming the view in DAZ viewport does not do anything in the octane viewport although it is "live" and unpaused and switching cameras in DAZ is needed to make it work again.
And what bothers me the most is that sometimes cameras get totally broken and it is no longer possible to switch them to manual focus distance as they always revert back to auto-focus. This one is the most annoying bug because when it happens it usually affects even newly created cameras and I think that sometimes even deleting all cameras in the scene and creating a new one does not fix it.
So yeah... version 4 has some quirks...
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
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