MAX2Octane exporter for max 2010+

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

Hi kilad, look i have this problem, i set up my scene, export for still frame and everything runs just fine..., but when i render animations, it crashes both octane and 3ds max, i´m using 3ds max 2010 x64, last version of octane, and last version of max 2 octane... any ideas? this is the message i´ve got:

There was an error parsing the command-line arguments:

Couldn't find match for argument Argument: C:\Users\criko\Documents\\TEST.ocs

USAGE:

dummy program name [-m <string>] [-r <filename>] [-l <filename>] [-n
<filename>] [--imager-exposure <float>]
[--daylight-sundir-z <float>] [--daylight-sundir-y
<float>] [--daylight-sundir-x <float>]
[--cam-aperture <float>] [--cam-focaldepth <float>]
[--cam-fov <float>] [--cam-motion-up-z <float>]
[--cam-motion-up-y <float>] [--cam-motion-up-x
<float>] [--cam-motion-target-z <float>]
[--cam-motion-target-y <float>]
[--cam-motion-target-x <float>] [--cam-motion-pos-z
<float>] [--cam-motion-pos-y <float>]
[--cam-motion-pos-x <float>] [--cam-up-z <float>]
[--cam-up-y <float>] [--cam-up-x <float>]
[--cam-target-z <float>] [--cam-target-y <float>]
[--cam-target-x <float>] [--cam-pos-z <float>]
[--cam-pos-y <float>] [--cam-pos-x <float>] [-q] [-g
<int>] ... [-s <int>] [-o <filename>]
[--film-height <int>] [--film-width <int>] [-e] [--]
[--version] [-h] <filename>


Where:

-m <string>, --mesh-node <string>
Name of meshnode to render

-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with

-l <filename>, --link-meshnode <filename>
Name of OBJ mesh file to link after startup

-n <filename>, --new <filename>
Create a new OCS project file from given command line arguments

--imager-exposure <float>
Imager Exposure Amount

--daylight-sundir-z <float>
Daylight Sun Direction Vector Z Component

--daylight-sundir-y <float>
Daylight Sun Direction Vector Y Component

--daylight-sundir-x <float>
Daylight Sun Direction Vector X Component

--cam-aperture <float>
Camera Aperture Radius

--cam-focaldepth <float>
Camera Focal Depth

--cam-fov <float>
Camera FOV (degrees)

--cam-motion-up-z <float>
Camera Up Motion 2nd Vector Z Component

--cam-motion-up-y <float>
Camera Up Motion 2nd Vector Y Component

--cam-motion-up-x <float>
Camera Up Motion 2nd Vector X Component

--cam-motion-target-z <float>
Camera Target Motion 2nd Position Z Component

--cam-motion-target-y <float>
Camera Target Motion 2nd Position Y Component

--cam-motion-target-x <float>
Camera Target Motion 2nd Position X Component

--cam-motion-pos-z <float>
Camera Motion 2nd Position Z Component

--cam-motion-pos-y <float>
Camera Motion 2nd Position Y Component

--cam-motion-pos-x <float>
Camera Motion 2nd Position X Component

--cam-up-z <float>
Camera Up Vector Z Component

--cam-up-y <float>
Camera Up Vector Y Component

--cam-up-x <float>
Camera Up Vector X Component

--cam-target-z <float>
Camera Target Position Z Component

--cam-target-y <float>
Camera Target Position Y Component

--cam-target-x <float>
Camera Target Position X Component

--cam-pos-z <float>
Camera Position Z Component

--cam-pos-y <float>
Camera Position Y Component

--cam-pos-x <float>
Camera Position X Component

-q, --quiet
Start Application without splash and minimized window

-g <int>, --gpu <int> (accepted multiple times)
add GPU device to use for rendering (0 = first)

-s <int>, --samples <int>
Maximum number of samples per pixel (maxsamples)

-o <filename>, --output-png <filename>
Output PNG imagefile when maxsamples is reached

--film-height <int>
Film height

--film-width <int>
Film width

-e, --exit
Close the application when rendering is done

--, --ignore_rest
Ignores the rest of the labeled arguments following this flag.

--version
Displays version information and exits.

-h, --help
Displays usage information and exits.

<filename>
.OCS Project scene file


Octane Render
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I see a double \ for the TEST.ocs.
That should be the error...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Yes, Face is probably right. Make a new folder and press new project.
Hello
User avatar
ttaberna
Licensed Customer
Posts: 320
Joined: Sun Apr 04, 2010 8:02 pm
Location: BCN

Hi
I need help
I have this message everytime I try to use the script:

Code: Select all

There was an error parsing the command-line arguments:

Couldn't read argument value from string '-267,179' Argument: (--cam-pos-x)

USAGE: 

   dummy program name  [-m <string>] [-r <filename>] [-l <filename>] [-n
                       <filename>] [--imager-exposure <float>]
                       [--daylight-sundir-z <float>] [--daylight-sundir-y
                       <float>] [--daylight-sundir-x <float>]
                       [--cam-aperture <float>] [--cam-focaldepth <float>]
                       [--cam-fov <float>] [--cam-motion-up-z <float>]
                       [--cam-motion-up-y <float>] [--cam-motion-up-x
                       <float>] [--cam-motion-target-z <float>]
                       [--cam-motion-target-y <float>]
                       [--cam-motion-target-x <float>] [--cam-motion-pos-z
                       <float>] [--cam-motion-pos-y <float>]
                       [--cam-motion-pos-x <float>] [--cam-up-z <float>]
                       [--cam-up-y <float>] [--cam-up-x <float>]
                       [--cam-target-z <float>] [--cam-target-y <float>]
                       [--cam-target-x <float>] [--cam-pos-z <float>]
                       [--cam-pos-y <float>] [--cam-pos-x <float>] [-q] [-g
                       <int>] ...  [-s <int>] [-o <filename>]
                       [--film-height <int>] [--film-width <int>] [-e] [--]
                       [--version] [-h] <filename>


Where: 

   -m <string>,  --mesh-node <string>
     Name of meshnode to render

   -r <filename>,  --relink-meshnode <filename>
     Name of OBJ mesh file to relink rendered meshnoded with

   -l <filename>,  --link-meshnode <filename>
     Name of OBJ mesh file to link after startup

   -n <filename>,  --new <filename>
     Create a new OCS project file from given command line arguments

   --imager-exposure <float>
     Imager Exposure Amount

   --daylight-sundir-z <float>
     Daylight Sun Direction Vector Z Component

   --daylight-sundir-y <float>
     Daylight Sun Direction Vector Y Component

   --daylight-sundir-x <float>
     Daylight Sun Direction Vector X Component

   --cam-aperture <float>
     Camera Aperture Radius

   --cam-focaldepth <float>
     Camera Focal Depth

   --cam-fov <float>
     Camera FOV (degrees)

   --cam-motion-up-z <float>
     Camera Up Motion 2nd Vector Z Component

   --cam-motion-up-y <float>
     Camera Up Motion 2nd Vector Y Component

   --cam-motion-up-x <float>
     Camera Up Motion 2nd Vector X Component

   --cam-motion-target-z <float>
     Camera Target Motion 2nd Position Z Component

   --cam-motion-target-y <float>
     Camera Target Motion 2nd Position Y Component

   --cam-motion-target-x <float>
     Camera Target Motion 2nd Position X Component

   --cam-motion-pos-z <float>
     Camera Motion 2nd Position Z Component

   --cam-motion-pos-y <float>
     Camera Motion 2nd Position Y Component

   --cam-motion-pos-x <float>
     Camera Motion 2nd Position X Component

   --cam-up-z <float>
     Camera Up Vector Z Component

   --cam-up-y <float>
     Camera Up Vector Y Component

   --cam-up-x <float>
     Camera Up Vector X Component

   --cam-target-z <float>
     Camera Target Position Z Component

   --cam-target-y <float>
     Camera Target Position Y Component

   --cam-target-x <float>
     Camera Target Position X Component

   --cam-pos-z <float>
     Camera Position Z Component

   --cam-pos-y <float>
     Camera Position Y Component

   --cam-pos-x <float>
     Camera Position X Component

   -q,  --quiet
     Start Application without splash and minimized window

   -g <int>,  --gpu <int>  (accepted multiple times)
     add GPU device to use for rendering (0 = first)

   -s <int>,  --samples <int>
     Maximum number of samples per pixel (maxsamples)

   -o <filename>,  --output-png <filename>
     Output PNG imagefile when maxsamples is reached

   --film-height <int>
     Film height

   --film-width <int>
     Film width

   -e,  --exit
     Close the application when rendering is done

   --,  --ignore_rest
     Ignores the rest of the labeled arguments following this flag.

   --version
     Displays version information and exits.

   -h,  --help
     Displays usage information and exits.

   <filename>
     .OCS Project scene file


   Octane Render

If anyone could help please
Thank you
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Hey yes it's the comma, should be a period. It's probably because of your language which is...I guess Spanish?

Anyway i find it strange that it is possible at all. I'll write a small fix!
Hello
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

hi, already checked the double // but still get errors, here i paste!


There was an error parsing the command-line arguments:

Couldn't find match for argument Argument: C:\Users\criko\Desktop\test\test.ocs

USAGE:

dummy program name [-m <string>] [-r <filename>] [-l <filename>] [-n
<filename>] [--imager-exposure <float>]
[--daylight-sundir-z <float>] [--daylight-sundir-y
<float>] [--daylight-sundir-x <float>]
[--cam-aperture <float>] [--cam-focaldepth <float>]
[--cam-fov <float>] [--cam-motion-up-z <float>]
[--cam-motion-up-y <float>] [--cam-motion-up-x
<float>] [--cam-motion-target-z <float>]
[--cam-motion-target-y <float>]
[--cam-motion-target-x <float>] [--cam-motion-pos-z
<float>] [--cam-motion-pos-y <float>]
[--cam-motion-pos-x <float>] [--cam-up-z <float>]
[--cam-up-y <float>] [--cam-up-x <float>]
[--cam-target-z <float>] [--cam-target-y <float>]
[--cam-target-x <float>] [--cam-pos-z <float>]
[--cam-pos-y <float>] [--cam-pos-x <float>] [-q] [-g
<int>] ... [-s <int>] [-o <filename>]
[--film-height <int>] [--film-width <int>] [-e] [--]
[--version] [-h] <filename>


Where:

-m <string>, --mesh-node <string>
Name of meshnode to render

-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with

-l <filename>, --link-meshnode <filename>
Name of OBJ mesh file to link after startup

-n <filename>, --new <filename>
Create a new OCS project file from given command line arguments

--imager-exposure <float>
Imager Exposure Amount

--daylight-sundir-z <float>
Daylight Sun Direction Vector Z Component

--daylight-sundir-y <float>
Daylight Sun Direction Vector Y Component

--daylight-sundir-x <float>
Daylight Sun Direction Vector X Component

--cam-aperture <float>
Camera Aperture Radius

--cam-focaldepth <float>
Camera Focal Depth

--cam-fov <float>
Camera FOV (degrees)

--cam-motion-up-z <float>
Camera Up Motion 2nd Vector Z Component

--cam-motion-up-y <float>
Camera Up Motion 2nd Vector Y Component

--cam-motion-up-x <float>
Camera Up Motion 2nd Vector X Component

--cam-motion-target-z <float>
Camera Target Motion 2nd Position Z Component

--cam-motion-target-y <float>
Camera Target Motion 2nd Position Y Component

--cam-motion-target-x <float>
Camera Target Motion 2nd Position X Component

--cam-motion-pos-z <float>
Camera Motion 2nd Position Z Component

--cam-motion-pos-y <float>
Camera Motion 2nd Position Y Component

--cam-motion-pos-x <float>
Camera Motion 2nd Position X Component

--cam-up-z <float>
Camera Up Vector Z Component

--cam-up-y <float>
Camera Up Vector Y Component

--cam-up-x <float>
Camera Up Vector X Component

--cam-target-z <float>
Camera Target Position Z Component

--cam-target-y <float>
Camera Target Position Y Component

--cam-target-x <float>
Camera Target Position X Component

--cam-pos-z <float>
Camera Position Z Component

--cam-pos-y <float>
Camera Position Y Component

--cam-pos-x <float>
Camera Position X Component

-q, --quiet
Start Application without splash and minimized window

-g <int>, --gpu <int> (accepted multiple times)
add GPU device to use for rendering (0 = first)

-s <int>, --samples <int>
Maximum number of samples per pixel (maxsamples)

-o <filename>, --output-png <filename>
Output PNG imagefile when maxsamples is reached

--film-height <int>
Film height

--film-width <int>
Film width

-e, --exit
Close the application when rendering is done

--, --ignore_rest
Ignores the rest of the labeled arguments following this flag.

--version
Displays version information and exits.

-h, --help
Displays usage information and exits.

<filename>
.OCS Project scene file


Octane Render

HOPE YOU CAN HELP OUT WITH THIS!!! :twisted:
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
User avatar
ttaberna
Licensed Customer
Posts: 320
Joined: Sun Apr 04, 2010 8:02 pm
Location: BCN

:D Thanx killaD I'll wait for that fix...
And yes I'm from Spain.
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

hi can anybody help me out with the render animation problem i posted upside?, thanksss! please!
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Try it again and copy&paste the message in the listener here.

F11 to open the maxscript listener in 3dsmax. Copy the message after you get the error

k
Hello
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

!
UPDATE: Max2Octane 1.022g


@ttaberna: Download the latest script Max2Octane 1.022g. Hopefully 1.022g should fix your errors with commas.

http://www.refractivesoftware.com/forum ... hp?id=6758


good luck

k
Hello
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