slow object scattering

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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dobe
Licensed Customer
Posts: 19
Joined: Mon Sep 17, 2018 8:58 am

Hi octane user,

i have try to do a grass field with megascans 3d plants in octane and Blender 2.8.... but somehow it's very slow.
I compared it to e-cycles and graswald. both are much faster even if the result is not necessarily the best.

i have used the "scatter plugin" from blendermarket: https://blendermarket.com/products/scatter

3:10min to 15:00min is a huge diffrent

Is there a solution to speed up the rendertime in octane?
Attachments
scattertest.jpg
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

There several ways to speed up render time.
Would you mind sharing your scene and/or your setting so we can take a look?

I've rendered this in less than 1 minute and 6 seconds (500 samples, no denoiser used - 2 RTX 2080 Ti cards):
Grass.PNG
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Yes, if you could share your scene, I have both Graswald and the Scatter plugin. It would also be nice to know what your hardware is, GPU and driver version.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Scattered objects with alpha transparency can really slow down Octane renderings. The only cure for this at the moment i know is to enable RTX.

eg.
a scene rendered with 256 samples, scattered grass with alpha transparency takes:

RTX OFF:
42 sec

RTX OFF and alpha shadow off
36 sec

RTX ON alpha shadow off
10 sec

RTX ON
13 sec
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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