Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020

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aoktar
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There's not a problem with 2020. Problem was on 2019 version. It wasn't exporting the values of "volume step length" parameter. Now it's correct in 2020 version and volsteplen=4 is too small and makes your fog is very dense and calculation takes long. Increase it as in video and render will be much faster.
There's a nodegraph window in the plugin to check the exported scene for debugging but nobody cares it.

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Domenicozzo
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Location: Italy
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aoktar wrote:There's not a problem with 2020. Problem was on 2019 version. It wasn't exporting the values of "volume step length" parameter. Now it's correct in 2020 version and volsteplen=4 is too small and makes your fog is very dense and calculation takes long. Increase it as in video and render will be much faster.
There's a nodegraph window in the plugin to check the exported scene for debugging but nobody cares it.

Sorry Ahmet, didn't know that vsl parameter was revamped in 2020 version, always used single units.

That's exactly what I wanted to know, thank you very much for taking the time to look into it, had so many scenes with Octane's Fog – which I love – and I was almost going to go back to 2019 release only for it..

Have a great Sunday!
rclassenphoto
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Posts: 58
Joined: Tue Jan 16, 2018 6:05 pm

Hi,

i get a pluign error.

i change from octane 2019 to 2020. And i get a crash on every load of my C4D scene. But i comes always if i load the scene or if the scene is load after i would render.

I use the latest NVIDIA Driver 07.04.2020 and the Cinema4D version 2020.1-R4 (Stable release)17.05.2020 version.
My Hardware specs:
2x Titan RTX via NVLINK
Windows 10 with all new UPDATES
CPU=AMD Ryzen Threadripper 1950X 16 Core
Cinema 4D R21

So can you please Help me to fix the Problem very fast?

I can not work with this error. Bevor it works with 2019 but if i downgrade tot he last version it doent work like in the past.

Here the Bugreport from octane:

[2020-05-17 21:29:01][1] Register OctaneLive
[2020-05-17 21:29:01][0] Loaded Octane DLL:OctaneRender Enterprise 2020.1 version:8010000 SDK:2020.1
[2020-05-17 21:29:01][0] Octane Render for Cinema 4D 2020.1-R4 built for:210 C4D vers:21207
[2020-05-17 21:29:01][0] C4D:21207 comp:[Workstation] OS:[WINDOWS 64 BIT] Windows 10, 64 Bit, Professional Edition (build 18363) opengl:460 versType:10
[2020-05-17 21:29:01][0] CPU:[AuthenticAMD, stepping 1, model 1, instruction family 15] speed:4 GHz numOfCpu:32Ht
[2020-05-17 21:29:01][0] Plugins:[houdiniconfig 3dquakersR21 addons advanced render alembic archigrass bitmapfilter bpexchange browser bugslife_client c4dOctane-R21 ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing Cyc Types R21 deployment dwg dwgobjects dynamics exchanges expressiontag fbx Forester1ExpansionPack1R21 ForesterR21 gpurenderer hair HDRI Browser R21 HDRI Link R21 hot4dr21 i_skp io_obj Light Kit R21 metrics mkmodeler mocca model mograph motioncam motiontracker nbp newman nodeeditor_material objects onlineupdater projectassetinspector python relaxuv sculpt sculptbrushes shader sketch sky sla spacemouse substance teamrender thinking particles tpoperators TurbulenceFD_R21_1452 uvviewport volumes walkthrough X-Particles_21 xpressocore xtensions ]
[2020-05-17 21:29:01][0] NVAPI initializing...
[2020-05-17 21:29:01][0] NVAPI Version: NVidia Complete Version 1.10
[2020-05-17 21:29:01][0] Nvidia driver version:445.87 [r445_85]
[2020-05-17 21:29:01][1] LoadOslScripts()
[2020-05-17 21:29:01][0] Loaded 89 osl scripts from dir:C:\Program Files\Maxon Cinema 4D R21\plugins\c4doctane\res\osl_scripts
[2020-05-17 21:29:01][1] LoadCustomLuts()
[2020-05-17 21:29:09][1] <markMaterials>
[2020-05-17 21:29:09][1] RestoreLayout(secret=8c50c7e0)
[2020-05-17 21:29:09][1] InitFromRestoreLayout
[2020-05-17 21:29:09][1] setResFromRndSettings 0x000001ACDDD8F4C0 [OK]
[2020-05-17 21:29:09][1] initOctaneLive()
[2020-05-17 21:29:09][1] Init OctaneLive...[2020-05-17 21:29:09][1] Plugin initialized.[2020-05-17 21:29:09][1] Plugin activation...[2020-05-17 21:29:14][1] Plugin activation OK.[2020-05-17 21:29:14][1] Activation time=4.997 sec.
[2020-05-17 21:29:14][0] readDeviceSettings E:01 P: T:01 D:01
[2020-05-17 21:29:14][0] VRAM used/free/max:0Kb/24Gb/24Gb Out-of-core used:0Kb RAM used:11.445Gb total:127.871Gb OpenGL free/total:0/0
[2020-05-17 21:29:14][1] Device:0 [TITAN RTX]<Dis>[][7.5] Memory used/free/total:0Kb/24Gb/24Gb outOfCoreMem:0Kb p2pBytesUsed:0 runtimeDataSize:0Kb temperature:31
[2020-05-17 21:29:14][1] Device:1 [TITAN RTX]<Dis>[][7.5] Memory used/free/total:0Kb/24Gb/24Gb outOfCoreMem:0Kb p2pBytesUsed:0 runtimeDataSize:0Kb temperature:37
[2020-05-17 21:29:14][1] setInteractive(1)[OK] [2020-05-17 21:29:14][1] readPrmsFrScn(1)
[2020-05-17 21:29:14][1] readPrmsFrScn(1)
[2020-05-17 21:29:14][1] processRegions()
[2020-05-17 21:29:14][1] ApiUpdate Wait:0 Caller:needApiUpdate tm:5.162ms. [OK]
[2020-05-17 21:29:14][1] setExportStatus(st=9, flg=0, thr=0)
[2020-05-17 21:29:14][1] ApiUpdate Wait:0 Caller:needApiUpdate tm:5.317ms. [OK]
[2020-05-17 21:29:14][1] setExportStatus(st=9, flg=0, thr=0)
[2020-05-17 21:29:15][1] <markMaterials>
[2020-05-17 21:29:16][1] resetOrbxRootGraphs()
[2020-05-17 21:29:16][1] readPrmsFrScn(0)
[2020-05-17 21:29:16][1] readPrmsFrScn(1)
[2020-05-17 21:29:16][1] readPrmsBC 11111[2020-05-17 21:29:19][0] restoreDeviceStates status:4
[2020-05-17 21:29:19][0] setDevicesActivity E:01 P: T:01 D:01
[2020-05-17 21:29:19][0] save
[2020-05-17 21:29:28][0] AllDevicesOff
[2020-05-17 21:29:28][0] AllDevicesOff
[2020-05-17 21:29:28][0] AllDevicesOff
[2020-05-17 21:29:28][0] AllDevicesOff
[2020-05-17 21:29:30][0] AllDevicesOff
[2020-05-17 21:29:34][0] AllDevicesOff
[2020-05-17 21:29:35][0] AllDevicesOff
[2020-05-17 21:29:36][0] AllDevicesOff
[2020-05-17 21:29:37][0] AllDevicesOff
[2020-05-17 21:29:38][0] AllDevicesOff
[2020-05-17 21:29:38][0] AllDevicesOff
Attachments
plugin_error.jpg
ianmcdan
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Posts: 9
Joined: Mon Apr 27, 2015 12:45 am

First off, Thank you for continued support here.

I'll leave the rest of this here just in case someone has the same question I had. I got lost in the terminology... I downloaded the Studio version of the C4D plugin instead of the Enterprise version. Got it all installed and slaves are now participating in the render just fine! And yes... I feel a little stupid.
_________________

At the risk of sounding stupid... I've been searching for hours for an answer and just can't find it. It appears that Network Rendering is missing from all menus where I'd normally find it. Did it move? Looked in Options in the Live Viewer. Also in the render settings for C4D. Just not there. Maybe this isn't implemented yet?

I'm running macOS 10.13.6 - C4D S22.016 - Octane 2020.1-R4 - CUDA 410.130 - GPU Driver 387.10.10.10.40.128

Thank you in advance!
Ian

Image
Image
protokol
Licensed Customer
Posts: 42
Joined: Mon Aug 24, 2015 8:16 am

Hi Ahmet,

I have noticed that when you increase the cycles on the noise past 5 it stops updating in the live viewer (however it still updates in the icon window). Is this a bug or is OSL c4d noise limited to 5 cycles?

Cheers
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iDani
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eyeonestudio wrote:I use very simple scene
https://ibb.co/VHDY8B4
please send this scene[/quote]

R19 + 2020.1.RC3 - Ok
S22 + 2020.1.RC3 - Recalculate (maybe C4D Problem)
test.zip
[/quote]

By me i have also problems with S22 is always upadating in Liveviwerer.
Also every Animation rendering in Picturerviewer has a very long time (calculation) to begin to render. Evry Frame hangs on "Start Rendring" in S22. I dont no if this this a Maxon or a Octane problem.
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aoktar
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iDani wrote:By me i have also problems with S22 is always upadating in Liveviwerer.
Also every Animation rendering in Picturerviewer has a very long time (calculation) to begin to render. Evry Frame hangs on "Start Rendring" in S22. I dont no if this this a Maxon or a Octane problem.
Didn't you try in R21 sorry? Maxon assumed every R21 build will work in S22. You're now forcing me to make a special build for S22 and test it. It's a bit frustating for a dev after adding some big improvements in other area and hear different feedbacks

Probably you didn't try every scene because I don't see behavior like this until now.
Last edited by aoktar on Mon May 18, 2020 8:55 am, edited 1 time in total.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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aoktar
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Location: Türkiye
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protokol wrote:Hi Ahmet,

I have noticed that when you increase the cycles on the noise past 5 it stops updating in the live viewer (however it still updates in the icon window). Is this a bug or is OSL c4d noise limited to 5 cycles?

Cheers
Be more specific pls, probably you didn't try every type and wrote on first problem?
ianmcdan wrote:I'll leave the rest of this here just in case someone has the same question I had. I got lost in the terminology... I downloaded the Studio version of the C4D plugin instead of the Enterprise version. Got it all installed and slaves are now participating in the render just fine! And yes... I feel a little stupid.
Wrong build for you and netrender. Download regular builds
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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iDani
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Posts: 32
Joined: Sun Jun 07, 2015 9:24 am
Location: Germany
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Video1.mp4
Video
(56.62 MiB) Downloaded 3033 times
aoktar wrote:
iDani wrote:By me i have also problems with S22 is always upadating in Liveviwerer.
Also every Animation rendering in Picturerviewer has a very long time (calculation) to begin to render. Evry Frame hangs on "Start Rendring" in S22. I dont no if this this a Maxon or a Octane problem.
Didn't you try in R21 sorry? Maxon assumed every R21 build will work in S22. You're now forcing me to make a special build for S22 and test it. It's a bit frustating for a dev after adding some big improvements in other area and hear different feedbacks

Probably you didn't try every scene because I don't see behavior like this until now.
Hi Aokter,
i tried 3 different scenes in R21 and than in S22. All have this long calculationtime. I don´t noch if this is a problem from Maxon or Octane. I have made a Video there you can see what i mean. Maybe that helps.
rschrem
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Joined: Mon Nov 17, 2014 12:39 pm

I would like to use the 2020.1 R2 plugin to export projects from Cinema4D as animated ORBX via the command line to render them in Octane standalone. Unfortunately the following command always gets stuck. However, the export works via the GUI. Does the command need additional parameters?
Can anyone help?

Command:

Code: Select all

Commandline.exr "C:\Users\admin\Desktop\project.c4d" -exportORBX "C:\Users\admin\Desktop\project.orbx"
Log:

Code: Select all

Application start      : 05/12/20 at 16:51:35
Executable             : 64 Bit
Version / Build        : 20.059 / RB272827
Debugger               : not available
Memory model           : release
Startup path           : file:///C:/Program Files/MAXON/Cinema 4D R20
Application path       : file:///C:/Program Files/MAXON/Cinema 4D R20/Commandline.exe
Application executable : file:///C:/Program Files/MAXON/Cinema 4D R20/Commandline.exe
Resource path          : file:///C:/Program Files/MAXON/Cinema 4D R20/resource
Module path(s)         : file:///C:/Program Files/MAXON/Cinema 4D R20/corelibs; file:///C:/Program Files/MAXON/Cinema 4D R20/plugins; file:///C:/Users/admin/AppData/Roaming/MAXON/Cinema 4D R20_4FA5020E/plugins; file:///C:/Program Files/MAXON/Cinema 4D R20/plugins
Temporary path         : file:///C:/Users/admin/AppData/Local/Temp
Prefs path             : file:///C:/Users/admin/AppData/Roaming/MAXON/Cinema 4D R20_4FA5020E
Global Prefs path      : file:///C:/Users/admin/AppData/Roaming/MAXON
OS version             : Windows 10, 64 Bit, Professional Edition (build 18363)
OS languages           : {en-US}
App languages          : {en-US}
Startup language       : en-US
Processor              : 6(12)x Intel Core i7-6850K CPU
Computer name          : SLAVE1
Thread Count           : 12
Cpu Speed (MHz)        : 3600.000
Application Type       : Modular
Command line arguments : "C:\Users\admin\Desktop\project.c4d" "-exportORBX" "C:\Users\admin\Desktop\project.orbx"

...

OpenGL root context initialized
   Vendor        : NVIDIA Corporation (NVIDIA)
   Renderer      : GeForce RTX 2080 Ti/PCIe/SSE2
   OpenGL version: 4.6.0 NVIDIA 442.19
   Driver version: 442.19
OpenGL root context initialized
   Vendor        : VMware, Inc. (VMWARE)
   Renderer      : Gallium 0.4 on llvmpipe (LLVM 4.0, 256 bits)
   OpenGL version: 3.3 (Core Profile) Mesa 17.0.1 (git-)
   Driver version: 17.0.1 (git-)

delete file:bugreport_20200506_175223.zip

Creating zip file:C:\Users\admin\AppData\Roaming\MAXON\Cinema 4D R20_4FA5020E\_bugreports\octane\bugreport_20200512_165137.zip

Adding file:C:\Users\admin\AppData\Roaming\MAXON\Cinema 4D R20_4FA5020E\c4doctanelog.txt

Loaded Octane DLL:OctaneRender Studio 2020.1  version:8010000  SDK:2020.1

Octane Render for Cinema 4D 2020.1-R2  built for:200   C4D vers:20059

C4D:20059  comp:[SLAVE1]  OS:[WINDOWS 64 BIT] Windows 10, 64 Bit, Professional Edition (build 18363)  opengl:460  sysInfo:34 versType:2

CPU:[GenuineIntel, stepping 1, model 15, instruction family 6]  speed:3.6 GHz  numOfCpu:12Ht

Plugins:[... ]

NVAPI initializing...

NVAPI Version: NVidia Complete Version 1.10

Nvidia driver version:442.19  [r440_00]

Loaded 174 osl scripts from dir:C:\Program Files\MAXON\Cinema 4D R20\plugins\c4doctane\res\osl_scripts

Export orbx:C:\Users\admin\Desktop\project.orbx  start:-1  end:-1  step:0

VRAM used/free/max:0Kb/11Gb/11Gb  Out-of-core used:0Kb  RAM used:3.971Gb total:63.922Gb  OpenGL free/total:0/0

ProcessUpdate(flags=M cAsyn=0 dDelay=0

...

ProcessUpdate(flags=M cAsyn=0 dDelay=0


1-Start Orbx Export....

<< exportAnimatedORBX >>

SendAndStartRender(aDoc=dad3a740, cDoc=dad3a740, renderMode=1, fullSend=0, rendSettings=0)
: No error
FumeFx library initialisation error!

sendSceneToOctaneRender(renderMode=1, fullSend=0, settings=d96dc880)
: No error
--------------------------- EXPORT LOG ---------------------------

ResetAndInit 1

resolution=0*0  [OK]
: No error
ResetAndInit [OK]

readPrmsFrScn(1)
: No error
Scene created in plugin version 4040000

Scene plugin version is older than version:2020.1-R2
Plugin will convert the parameters of displacement texture.
Animated attributes should be changed by manually!

doVersionConvertion(vers=4040000)
: No error
readPrmsBC 11111: No error
Multi-threaded material conversion, thread count=10
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