Indoor Area Lights / Emitters tips

Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
rman1974
Licensed Customer
Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

Nothing new - just usual way to keep your images less noisy. It works for any unbiased render
1. Keep emitter away from geometry (if it's possible)
2. It's better to use single side geometry for emitter (normal is pointed to scene)
3. It's better to use diffuse material for reflector
Attachments
emitters_test_1min.jpg
Last edited by rman1974 on Thu Oct 28, 2010 5:45 am, edited 1 time in total.
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Nice research, thanks!
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

maybe this can go into the resources forum ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
Carl S.
Licensed Customer
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

With a little more info on the specific setups other than just icons. Thanks
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Carl, its pritty simple.
The blue half circle is a lamp shader. So whenever that is present on the icons it measn there is a shader in play.
The yellow icons should speak for them self, they have clear shapes and arrows.

-mads
Amiga 1000 with 2mb memory card
rman1974
Licensed Customer
Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

radiance wrote:maybe this can go into the resources forum ?
Radiance
I thought about it when I was writing a post :) Yes, maybe it would be better to move it in the resource forum
rman1974
Licensed Customer
Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

Carl S. wrote:With a little more info on the specific setups other than just icons. Thanks
Hm, I don't know what else I can tell about lights setup. Arrows show normals. Reflector is two sided geometry. That's all :)
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

I'll rename this thread to 'Indoor Area Lights / Emitters tips' and make it sticky in the resources forum.

Thnx,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
Diogo Moita
Licensed Customer
Posts: 58
Joined: Tue Jan 26, 2010 4:20 pm
Location: Brazil
Contact:

Very nice info! Thanks!
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Thanks for your research, This will help with simulating IES light effects in Octane.

Again thanks for sharing and the quick explanation of the icons.
Win 11 64GB | NVIDIA RTX3060 12GB
Post Reply

Return to “Resources and Sharing”