LiveDB in 4.05-R7 not loading anything at all?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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hqhempen
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LiveDB material library in Octane is just black, click on anything and nothing, just one single large black window where lots of textures would be. Is this a bug with R19 and not fixable in this version?
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aoktar
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There's no bug, but did you try on a saved scene?
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hqhempen
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Yes, doesn't work on new or saved scene, just giant black box off to right side where texture sphere previews should be.
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aoktar
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Please share some visual information to give more idea. Video preferred
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Borez
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Same here. Live DB just does not re-link textures or displacement maps of the materials I save when I bring them into another scene.

Can't find a solution to this at all.
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aoktar
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Borez wrote:Same here. Live DB just does not re-link textures or displacement maps of the materials I save when I bring them into another scene.

Can't find a solution to this at all.
OK please share more useful information
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Borez
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aoktar wrote:
Borez wrote:Same here. Live DB just does not re-link textures or displacement maps of the materials I save when I bring them into another scene.

Can't find a solution to this at all.
OK please share more useful information
Well basically when I try to save a material in live DB and then bring it back into a new scene I get an "error loading texture" with any texture.

Image

I'm currently using XB3-R2 but it's the same with whichever version of the Octane C4D plugin I use. I can't find a solution to this, it just doesn't read the orginal file path back to the image.

Any ideas would be most welcome.
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Octane error loading texture .png
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aoktar
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What's your scene path and did you download after saving the scene? Having "assets/...." means that you downloaded material on untitled scene without project path
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Borez
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aoktar wrote:What's your scene path and did you download after saving the scene? Having "assets/...." means that you downloaded material on untitled scene without project path

OK I\m out of the studio at the moment so I'll have a look tomorrow, pretty sure I've had the same results pulling materials into an already built and saved scene before though.
Borez
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aoktar wrote:What's your scene path and did you download after saving the scene? Having "assets/...." means that you downloaded material on untitled scene without project path
OK so had another look this morning. Yes if I save the scene and then load in the textures it does indeed load in the material's images, it however completely misses out any displacement nodes. They no longer exist in the imported material.

Any ideas?
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