LiveDB in 4.05-R7 not loading anything at all?
Moderators: ChrisHekman, aoktar
There's no bug, but did you try on a saved scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Please share some visual information to give more idea. Video preferred
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
OK please share more useful informationBorez wrote:Same here. Live DB just does not re-link textures or displacement maps of the materials I save when I bring them into another scene.
Can't find a solution to this at all.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Well basically when I try to save a material in live DB and then bring it back into a new scene I get an "error loading texture" with any texture.aoktar wrote:OK please share more useful informationBorez wrote:Same here. Live DB just does not re-link textures or displacement maps of the materials I save when I bring them into another scene.
Can't find a solution to this at all.
I'm currently using XB3-R2 but it's the same with whichever version of the Octane C4D plugin I use. I can't find a solution to this, it just doesn't read the orginal file path back to the image.
Any ideas would be most welcome.
What's your scene path and did you download after saving the scene? Having "assets/...." means that you downloaded material on untitled scene without project path
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:What's your scene path and did you download after saving the scene? Having "assets/...." means that you downloaded material on untitled scene without project path
OK I\m out of the studio at the moment so I'll have a look tomorrow, pretty sure I've had the same results pulling materials into an already built and saved scene before though.
OK so had another look this morning. Yes if I save the scene and then load in the textures it does indeed load in the material's images, it however completely misses out any displacement nodes. They no longer exist in the imported material.aoktar wrote:What's your scene path and did you download after saving the scene? Having "assets/...." means that you downloaded material on untitled scene without project path
Any ideas?