Thank you for making us part , because it's something that can make you crazy !aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.
Cinema4D version 2020.1-RC1[R2] (ReleaseCandidate)29.02.2020
Moderators: ChrisHekman, aoktar
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pxlntwrk.net
pxlntwrk.net
Explain how to use it in C4D (Spectron area/sphere primitives )aoktar wrote:1- Thanks I forgot it to fix, next time I hopeKalua wrote:Thank you, Aoktar!
So far is really nice!
One question: how do you access the Spectron area/sphere primitives featured in 2020.1?
PS2: I think I found the primitive feature.
2- Limited to sphere or plane
thanks
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Just activate "Use primitives" parameter in Octane light tag.VVG wrote:Explain how to use it in C4D (Spectron area/sphere primitives )aoktar wrote:1- Thanks I forgot it to fix, next time I hopeKalua wrote:Thank you, Aoktar!
So far is really nice!
One question: how do you access the Spectron area/sphere primitives featured in 2020.1?
PS2: I think I found the primitive feature.
2- Limited to sphere or plane
thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Published a quick fix with the newer build(2020.1-RC1-R2). Ability to make groups for nodes added. It's experimental WIP features. Be careful until finished.pxlntwrk wrote:Thank you for making us part , because it's something that can make you crazy !aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.![]()
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes I know. The difference is soooo small. At large sample values > 100aoktar wrote: Just activate "Use primitives" parameter in Octane light tag.
thx
ps
name topic Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020, need fix
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Yes I know, we're working on to fix it. It's about how I created the nodetree for primitive lights. It doesn't love the common way that I used for lights.VVG wrote:Yes I know. The difference is soooo small. At large sample values > 100aoktar wrote: Just activate "Use primitives" parameter in Octane light tag.
thx
Anyway it's still giving good results, I may be wrong for my decision about it. Check pictures, AI light should be activated as I can get it.
Last edited by aoktar on Sun Mar 08, 2020 11:07 pm, edited 2 times in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Marvelous, you make my day !aoktar wrote:Published a quick fix with the newer build(2020.1-RC1-R2). Ability to make groups for nodes added. It's experimental WIP features. Be careful until finished.
Super happy to finally see this feature arrive
Thanks
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pxlntwrk.net
pxlntwrk.net
Thank you for sharing your scene. Just confirming this issue will be solved in the next core 2020.1 RC2 release.divasoft wrote:Problem appear when RTX is on AND accurate Round edges in material is on too. I will send orbx to pm.mojave wrote:Could you export an ORBX that shows the issue and share it with us? Thank you.divasoft wrote:+1 i confirm this problem.
In the cloner you have a light source sphere (C4D light settings)?aoktar wrote:Yes I know, we're working on to fix it. It's about how I created the nodetree for primitive lights. It doesn't love the common way that I used for lights.VVG wrote:Yes I know. The difference is soooo small. At large sample values > 100aoktar wrote: Just activate "Use primitives" parameter in Octane light tag.
thx
Anyway it's still giving good results, I may be wrong for my decision about it. Check pictures, AI light should be activated as I can get it.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
In Octane Standalone ( 2020.1 RC1 ) Hosek&Wilkie Sky model has very soft, nice transition between sky and ground. In C4D there is very harsh unnatural transition. Can you repair this ?
Architectural Visualizations http://www.archviz-4d.studio


